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Grubs preview by T.O.Y.S. [web]

*---------------------------------------------------------------*
*		 GRUBS PREVIEW ALPHA April99			*
*---------------------------------------------------------------*
* 			½1999 T.O.Y.S.				*
*---------------------------------------------------------------*
*	Code & Gfx : PeyloW					*
*	Gfx & Music : AIO					*
*---------------------------------------------------------------*
*	Hardware required:					*
*		Falcon030 with 4MB RAM or better		*
*---------------------------------------------------------------*

*--[ APPOLOGY ]--*
This was  intended as an  EIL99  release,  but that was not to be 
since my VIDEL lib contained errors.  In short my RGB resolutions
works on my  monitor but not on all.  Hopefully this version will
work on all RGB monitors as well as all VGA monitors.  Once again
my appologies.


*--[ DESPERATE NOTE ]--*
GFX MAN/WOMAN WANTED.  IF YOU CAN DRAW NICE GFX AND IS INTERESTED
IN CREATING THE FALCON GAME OF 1999 AND MAYBE EVEN GET SOME MONEY
THEN CONTACT ME. E-MAIL AT BOTTOM OF TEXT.


*--[ GENERAL ]--*
This is the first preview released of the forthcoming worms clone
for the Falcon030.

This preview demonstrates some of the basic features of the game.
notable are  the  parallax scroller,  level generator  and object
based AI system.


*--[ TECHNICAL ]--*
The game runs in  50hz on RGB and VGA.  The resolution is 320x200
in 256 colours. The actual playfield is 1280x512.

The  parallax  is  currently two layers and  will  be extended to
four.

The level generator's  heart  is a cloud fractal and a seed based
random generator.

The  object system allows fast on the fly  spawning,  killing and
manipulation  of  objects  ideal  for  partycle  systems  such as
explotions and fireworks.
The object system handles and draws up  to 200 objects in 50hz on
a standard Falcon030  and more then  4  times that much on a CTII 
with fast RAM.


*--[ CONTROLS ]--*
At start up you will  be  prompted for a seed,  press enter for a
random  seed  or enter  your  favorite number (Birthday?) between
0 and 999999. A few seconds later the game appears.

Use mouse to scroll around and look at your level.

Pressing the left mouse button and aiming with the mouse relative
to the Grub lights up a firework.

Pressing the right mouse button causes the Grub to die a horrible
death (He/she gibs).

Press  [Return]  to  jump,  by  holding  down [<-] and [->] while 
jumping somekind of mobility can be achieved.

Press spacebar to quit.


*--[ KNOWN BUGS ]--*
Holding down left  mouse button  and spawning  to  many FireWorks
will  overflow  the object  array  and couse  the  game to crash.

Sometimes a blood drip will  stay  at the position where the Grub
gibs.


*--[ LAST WORDS ]--*
The goal  is  to release  Grubs  as a commercial  game  hopefully
before year 2000, until then have fun and take care

	// PeyloW of T.O.Y.S. 1999.04.03

	peylow@atari.org
  
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