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Ancient Plate by Norferin

   ÜÜ
  ÜÜÜÜÜÜÜÜÛÛÛÜÛÛÛßÛÜÜÜÜÜÜ
  ßÛÛÛÛßÛßÜÛÛÜÛÛÜÜßßÛÛÛÜßÛÛ
  ÛÛÛÛÜÛÛÛÛÛßÜÜÜÜÜÛÛÛÛÜÜÜÜÛÛÛÛÛ
  ÛßÛÛÛÜÛÜÜÛÛÛÛÜÜÛÛÛÛÛÛßßÛÛÛÛÛÛßÛÛÛÛÜÛ
  ÛßÛÛÛÜÛÜÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÛÛÛÛÛßÛÛÛÛÛÛÛßßÛÛÛÛ
  ÛßÛÛÛÜÛÛÛßÛÛÛÜßÛÛÛÛßÛßÛÛÛÛÛÛÛÛÛÛÛÛÛÛßÛÛÛÛÛÛÛÛÜÛ
   ÛßÛÛÛÛÛÛÛÜßÛÛÛÜßÛÛÛÛÛÛÛÜÜÛÛÛÛÛÛÛÛÛÛÛÛßÛÛÛÛÛ
   ÛßÛÛÛÛÛßÛÛÛÛÛÛÛÛÛßÛÜÛÛÛßßßÛÛÛÛÛßÛÛßÛßÛÛÛÛ
   ÛßÛÛÛÛÛÛÛÛÛÛÛÛÛÛßÛÛÛÛÛÛÛÛÛÛÛÛÛ
   ÛÛÛÛßÛÛÛÛÛÛÛÛÛÛÛßÛÛÜÛÛÛÛÛÛÛÛÛÛÛ
  ÛÛÛÜÛÛÛÛÜÜÛßÛÛÛÛßßßÛÛÛÛÛÛÛÛÛÛÛÜÛÛÛÜÛÛ
  ßßÛÛßÛÛßÛÛÛÛÛÜÛßßßßß
                  ÛÛÛß
    ÛPRESENTSÛ
                           Û      fifth   demo      Û
                           Û         called         Û 
                           Û                        Û
                           Û     ANCIENT PLATE      Û       
                              
         first presented at the Intel Outside IV party in Wloclawek

                                                                              
 Û  Code.Design....................................................Zsacul Û
 Û  Graphics.Code.....................................doctor.Frankenstein Û
 Û  Music............................................................Juve Û


 Requirements: 486dx2.80 ,pen.rec (p5 optym.),8Mb ram,Sb/Gus,Svga 512 Kb,3.5 Mb Hdd

	Almost all textures by Dr.Frankenstein (painted) other by Zsacul (3ds)
        please do not rip.
	Graphics orginally painted by Dr.Frankenstein (no-scan,no-copy)
	Cool music by Juve, soon music-disk (probably at GRAVITY'97).

  This demo features some extremaly cool 3d effects. Every effect is realtime 
  calculated, we do not use any animations (except faded introduction ;).
  All effect are written by our coders. This is NOT ripped stuff. 
  We made:
       - Watcom C++ 10.5 + assembler code
       - 320x200/256x256 texture maps
       - objects up to 2000 polys
       - realtime calculated shading
       - animated objects
       - high quality 44kHz sound
       - code synchronized to the music
       - Texture.Phong.Shading
       - Enviroment.Mapping 
       - Psychicaly.Corrected.Texture.Mapping
       - 3DBump
       - 2DBump 
       - Z-Buffor
       - some nice 2D efects
	Now I (Zsacul) am working at real time ray-tracking engine.
     Now I made only sphere and plane, but soon... We are also working
     at (HI/TRUE) color engine.

                             The First Demo
                         Contribution To Nirvana
                               Blue Flush
                          Everlasting Dimensions
                     >>>>>>>  Ancient Plate <<<<<<<<<
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