SAM - Sample Synthesizer by Tristar & Red Sector Inc. [web]
Short: S.A.M (The Sample Synthesizer) program to make astonishing sounds
Author: The Twins/TRSi, Virgill/TRSi
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. S.A.M. - THE SAMPLE SYNTHESIZER (PUBLIC) |
: [[ THIS PROGRAM WAS PUT INTO FREEWARE ]] :
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S.A.M. - The Sample Synthesizer Release July 1995
The SAM is a comfortable program, with which you can make astonishing
sounds and noises, yes even complex music- and rhythmsequences in a
simply way. Thereby the possibilities of the adjustments are so
extensive, that the produced sounds reach almost the quality of modern
synthesizers and keyboards. Especially interestingly might be the
program therefore for the ones, which the acquisition is not want to
dispense a good synthesizer too expensive however still with new and
good sounds in their own musics or programs. The parameters
orientientates at many Synthesizers and are to be adjusted
nevertheless as simply and quickly as possible. Furthermore the SAM
offers many additional advantages, how for instance the using of own,
personally digitized sounds and waveforms for the constant expansion
of the sounddiversity, if the included sounds and instruments should
suffice you no more. A further advantage is the optimal soundquality
conditional through the calculation. While at the digitalisation of
complex waveforms often appears a disturbing intoxication through
analogous data and inaccurate digitizers, the sounds calculated
through the SAM are nealy noiseless. In contrast to other
sample-calculaters the SAM processes so-called wavetables, that is to
say, the sounds can be calculated from arbitrary waveforms (not like
usually only sinus, rectangle triangle etc...) and assembled to
complex sounds or sequences. Besides the assembled sounds can be
improved still with standard effects like reverberation, echo, chorus,
flanger, distortion and boost, whereby they sounds still more
realistically.
The SAM can manage up to 128 waveforms, which can be loaded as
smallest units from disk. On the included diskettes approx. 600
Waves are found, you can load however also arbitrary other Waves (e.g.
personally digitized).
With the WAVE-SEQUENCING these waves can be faded in an arbitrary
sequence into each other and combine to fully new complex waves.
Thereby the pitch, duration, volume and crossfading is still indicated
to each Wave. It is thus not only possible, to program simple
modulations but also music- and rhythmsequences as an element of a
sound.
You can add a envelopegenerator, an oscillator for the pitch, a filter
for low-, band- and highpass with filter- and resonancefrquence as
well as a oscillator for the filterfrequence change to the
wavesequences. A maximum of four emerging waveforms are mixed and
yield thus the final Sound. Also here the four parts are indicated to
each the transpose, the delay and the volume. There are processed 32
sounds simultaneously, and can be stored and loaded as a SET.
The oscillators are indicated as LFO-makros and can be edited
personally. There are therefore arbitrary oscillations possible. The
complete Sound is sent now through the effectgenerator, which executes
maximum four effects one after another. The sequence can be indicated
thereby, and delivers also other results. As effects CHORUS, FLANGER,
ECHO, REVERBATION , DISTORTION and BOOST (increase of the
upper-frequences) can be set. Each effect has his own parameters,
which can be set for each sound differently.
Often a loop-position is indicated at sounds, to play the sound
continiously. Thereby is the place of the jump mostly through a
cracking or different modulations before and after the jump clearly
audible. For it the SAM contains a Loop-Generator, which one submits
these jumps. It calculates the loop to be repeated so, that the
waveform is equal before and after the jump, and thus the audible
crack is avoided.
To calculate some example-sounds with the demoversion, load the
DEMOSAM simply from the CLI or the Workbench. Click with the mouse-
pointer on LOAD SET to load a SET. You can choose the desired sound
with the <arrow up>/<arrow down> buttons beside the soundname. Press
subsequently on SYNTHESIZE to calculate the sound. Pressing a key,
playes the sound. With F1 and F2 the oktave of the keyboard is set.
The buttons, which are crossed out, can only operate in the original
version. With the other buttons you can play around, and yourself
analyse the sound exact.
Further informations you can find after the starting of SAM...
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