Nadia by Floppy
NADIA FLOPPY contribution to IntelOutside5 code -> Zig scenes,textures -> Def music -> X-Ceed design -> default In the days, when everybody try to make a design 3d-demo/movie FLOPPY decided not to copy theirs ideas and make a 3d demo without "design" in that way. What we did is a demo -> connected by a 3d-woman object. Hope you like it. Demo requires MC68040 or MC68060. Doesn't support graphics cards. FPU has to be on board. All scenes are 1x1 (except of castle and pyramid scene) TRUE-COLOR. Works at over 12fps on Amiga1200+Apollo040/40Mhz, and when motion-blur is not activated - 14fps. But i guess it looks better with motion-blur. All scenes are displayed using my new 3d-LWSA format => few possibilities to fill triangles, prespective texturemap z-buffering and lots more. Slow HDD can have some problem with real-time loading data to memory. Slower machines than MC68040/40Mhz can have some problems with real-time decrunching data. It can be seen if music theme has changed and effect hasn't. All *.DAT are crunched used Crunch-Mania. This files should be in ?/data on your HDD. All *.EXE are executable files and should be (except of FLP-NADIA.EXE) in ?/exe on your HDD. Some bugs not fixed inside. I'll fix them after party. Catch us at #amisia, #amycoders, #amigascne, #coders. Greets to all people on this channels. Zig's greets flying to: Unreal, Kalms, Azure, Antibyte, Warlock, Informer, BJSebo, Spy/Pulse, Yoghurt, BW, Maq and all forgotten. CU on TP98!
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