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Textual Healing Vol. 2 by The Twitch Elite

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     \__________\              ____  _____            !NE7______/ /
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  /             Release Cat : TTE27                                 \
 /             Release Date : 2025-10-04                             \
 \             Release Name : Textual Healing Vol.2                  /
  \            Release Date : 2025-10-04                            /
   \                   Dayz : 0                                    /
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  TTE return for another celebration of textual excellence. Often considered
 the underdog of the compo schedule, text mode art is an important part of the
 demoscenes rich cultural heritage.

  For this instalment, we've collated and compressed the following compos

   Deadline 2024 / Nova 2025 / Revision / Plain PETSCII 2025 / Edison 2025


                                       _______        ___.
     ___  _____.  ______    ________  _\    _/______|¯¯  |_  ______ . __
  ·/\\ //¯¯ ___||¯¯ __  Z_|¯¯ _____//¯¯__   Z¯¯    /_    _//¯¯____// \\/.
   ¯¯ ·|    |___|   |/___/¯   __/ _|   |/    T    T T    |_______¯¯¯|¯
       |        \_  |    ¯T   Z/¯¯ \   ¯    _!    |_|    !_    Z/   |
     dS!____    _/__|\ ___!_____   /)   ____\___   /|  ___/   _____ !NE7
           ¯¯¯¯¯      ¯¯      /___/`¯¯¯¯¯   ¯  ¯¯¯¯ ¯¯¯¯ /____/   ¯¯¯
               (:__           ¯¯                         ¯¯¯
             ___:__)     Code:                           ·
            (__ . ___    h0ffman (engine)                :
               _:____)   Depeche (vectors)               .
              (___                                       :
                . )      Music:                          :
               (·        h0ffman                         .
                .        ne7                            _.)
                ·        vim                           (_. _
                :        Virtua Point Zero            ___:__)
                ·                                    (___.___
                :        Graphics:                      _.___)
                :        Steffest (titles font)        (_:_
                :        ne7 (additional ANSI/ASCII)     . )
                :        spiny (additional Teletext)     ·
				:        xeron (teletext font)           
				
 So some additional facts and info for you regarding some new text
formats and some "interesting" entries we dealt with on the way.

** ASCII / ANSI **

 Since the last issue we completely changed the method here. We now
use essentially a stripped down xbins file. Shove the .ans or .txt
through PabloDraw and slice up the output a little. This resolved a
to of issues and made the data a lot smaller.

Special thanks to RobSmithDev for converting the one entry we had which
was UTF-8!!!  

** Teletext **
 
 Developed this one on stream and it seemed I was lucky enough to
have some pro's in the chat. The font we're using was put together
by Xeron to get our closest match. Ended up being 8x10 and looks 
pretty good. 

 Special thanks for Tunk / CRTC who helped loads with nailing the last
of my rendering bugs.

** PETSCII **

 The easiest of them all. Run the entries in C64 debugger and dump a
rawtext output. Apart from some palette fun to support unique border
colours, it was super simple.

** Plus/4 **

 Interesting this one. The Plus/4 can have up to 121 colours while we 
are limited to a 16 colour display. To resolve this the converter 
creates a palette per char line.  Worked for the one entry we had but
if someone goes crazy on the colour, it will break it.

** Playscii **

 A weird PC based art / game system which uses text mode art. The entry
we had was using a C64 style font. Similar rendering as PETSCII but
needed some tweaks to work.



Anyway, all done.  Enjoy.






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http://youtube.com/HoffmanYouTube

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