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4K-SOS by Oxygene [web]

      ,---.  .--.   .--.                   .-'''-.     ,-----.       .-'''-. 
     /,--.|  |  | _/  /                   / _     \  .'  .-,  '.    / _     \
    //_  ||  | (`' ) /                   (`' )/`--' / ,-.|  \ _ \  (`' )/`--'
   /_( )_||  |(_ ()_)       _ _    _ _  (_ o _).   ;  \  '_ /  | :(_ o _).   
  /(_ o _)|  | (_,_)   __  ( ' )--( ' )  (_,_). '. |  _`,/ \ _/  | (_,_). '. 
 / /(_,_)||_ |  |\ \  |  |(_{;}_)(_{;}_).---.  \  :: (  '\_/ \   ;.---.  \  :
/  `-----' |||  | \ `'   / (_,_)--(_,_) \    `-'  | \ `"/  \  ) / \    `-'  |
`-------|||-'|  |  \    /                \       /   '. \_/``".'   \       / 
        '-'  `--'   `'-'                  `-...-'      '-----'      `-...-'  

                           4K-S.O.S by Oxygene

               A 4KiB & Fullscreen tribute to a TCB classic
             Also a tribute to the awesome MadMax S.O.S song!
               
                      Released at Silly Venture 2021
                             (party version)


Code & Design:
  Leonard / Oxygene

Music:
  MadMax / TEX

This 4KiB demo runs on Atari STE *only* with at least 1MiB of RAM.

Fun facts:
  - Just the original MadMax music file, zipped, is larger than 4KiB
  - 136 balls are cleared & rendered using 824 blitter start commands,
    interleaved between 542 fullscreen code blocks. All of that during
    a 50hz frame
  - The "Oxg" tiles random distribution is never the same to entertain
    you more!
  - The greetings sprites use the less efficient drawing rout you ever
    seen ( because it re-use the integrated fullscreen 2bp 16*16 sprite
    code used for the balls :)
  - This PRG was packed using STrinkler, an Atari platform port of Shrinkler
    ( https://github.com/arnaud-carre/STrinkler )

Follow me on twitter: @leonard_coder

Enjoy!
Leonard/Oxygene, Nov 2021
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