4K-SOS by Oxygene [web]
,---. .--. .--. .-'''-. ,-----. .-'''-. /,--.| | | _/ / / _ \ .' .-, '. / _ \ //_ || | (`' ) / (`' )/`--' / ,-.| \ _ \ (`' )/`--' /_( )_|| |(_ ()_) _ _ _ _ (_ o _). ; \ '_ / | :(_ o _). /(_ o _)| | (_,_) __ ( ' )--( ' ) (_,_). '. | _`,/ \ _/ | (_,_). '. / /(_,_)||_ | |\ \ | |(_{;}_)(_{;}_).---. \ :: ( '\_/ \ ;.---. \ : / `-----' ||| | \ `' / (_,_)--(_,_) \ `-' | \ `"/ \ ) / \ `-' | `-------|||-'| | \ / \ / '. \_/``".' \ / '-' `--' `'-' `-...-' '-----' `-...-' 4K-S.O.S by Oxygene A 4KiB & Fullscreen tribute to a TCB classic Also a tribute to the awesome MadMax S.O.S song! Released at Silly Venture 2021 (party version) Code & Design: Leonard / Oxygene Music: MadMax / TEX This 4KiB demo runs on Atari STE *only* with at least 1MiB of RAM. Fun facts: - Just the original MadMax music file, zipped, is larger than 4KiB - 136 balls are cleared & rendered using 824 blitter start commands, interleaved between 542 fullscreen code blocks. All of that during a 50hz frame - The "Oxg" tiles random distribution is never the same to entertain you more! - The greetings sprites use the less efficient drawing rout you ever seen ( because it re-use the integrated fullscreen 2bp 16*16 sprite code used for the balls :) - This PRG was packed using STrinkler, an Atari platform port of Shrinkler ( https://github.com/arnaud-carre/STrinkler ) Follow me on twitter: @leonard_coder Enjoy! Leonard/Oxygene, Nov 2021
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