NSTRM by Holon [web] & Poo-Brain [web]
NSTRM
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|| .______|_______\ _ _. __/\__ __
| ._____| | _ \ | __________\_ _____\ / / /
: | | | \ | ____\. _ \ \ ___\___| / /_ _
| . |\_______ _\ |/ : \ . \) |/ /_///
. |_____| | . cG|_____/______|\__________\___\ | /
:___ :------' | _ __\________:/
7___ ___| / // /_//__/ //_//
/__/
NSTRM by holon x poo-brain
watch it in realtime on https://holon.drastic.net
\\ credits
- pandur - code / visuals / music / direction
- andro - music
- chunna - overlays
\\ thanks for help and additional code:
- bagoof
- dino
- simod
- made with cables (http://cables.gl)
- ops by cables user pandur (https://cables.gl/user/pandur)
- ops by cables user andro (https://cables.gl/user/andro)
- ops by cables user action (https://cables.gl/user/action)
- ops by cables user simod (https://cables.gl/user/simod)
- ops by cables user _LJ_ (https://cables.gl/user/_LJ_)
- ops by cables user tim (https://cables.gl/user/tim)
\\ this demo uses the following public/open source libraries/snippets:
- glmatrix by toji (https://github.com/toji/gl-matrix)
- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)
- Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag)
- SSAO Shader by Martins Upitis (http://devlog-martinsh.blogspot.com)
- Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)
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