KÜo vAdis by KÜA software productions
_) _) | / | | \ . < | | _ \ _|\_\\__/_/ _\ _| | (_-< - \ _| _|\ \ \ / _ | _| -_) ___/\___/|_| \__| \_/\_/ \__,_|_| \___| | _) _ \ _| _ \ _ | | \ _| _| | _ \ \ (_-< .__/_| \___/\__,_|\_,_|\__/\__|_|\___/|_| _\___/ _| (semi proudly) present: Coversion of bizarre desktop games number 2, entitled: _) _) | / | | \ |_) . < | | _ \ \ \ / _ \ _ | |(_-< _|\_\\_,_|\___/ \_/_/ _\__,_|_|___/ ¡ ¡ i | n My first game released to the public, a clone of Daleks (found on an old | f Atari user disk -about #57) or, if you are into Linux and Gnome, Gnobots II. | o | !______________________________________________________________________________! | | | I wrote this game because: | m | o a)I like this game a lot (in fact, it's my favorite desktop game) | t b)I have no mouse, and Daleks needs a mouse to play | i c)I have no Linux box here at Patra to play Gnobots II | v d)I was pissed off becuase Gnobots II was VERY badly written (no bugs, but | e sloooooow!) | | | !______________________________________________________________________________! h | a | r This game was written on/for a 4MB 8 MHz STE, but it can run happily on a | d 520 STE (although you won't be able to hear the module in the game - just | w use your favorite module player for this. Also, put the game in the AUTO | a folder). Colour mode is required. | r It should also run on Falcons (if it doesn't, please tell me why) | e | !______________________________________________________________________________! | | | Since I presume you unzipped the archive, just double click on KUOVADIS.PRG, | | and the game will run (hopefully). | | | | Some things I should mention here are: | | | | a)You need at least 1MB of memory for the module to play. (blame Lance! and | u me for that) | s b)You can place any other 4-channel, 8-bit module in the directory where Küo | a vAdis is. The game will open the first module it comes across. | g c)If you prefer, you can erase all modules from the directory Küo vAdis lies | e for faster loading and playing times. | | d)High scores are saved to a file called HIGHSCOR.KUO, which is written in | | the current path. The next time Küo vAdis is loaded, the high scores are | | read. If this file is missing or corrupted, the game is loaded with the | | default values. | | e)If you run the game from the AUTO folder, the module, as well as the high | | scores file, must be in the root directory. | | f)User preferences (Animations, Illegal suicide & Key repeat on/off) are | | also saved in HIGHSCOR.KUO and these are loaded at startup (so you don't | | have to set up your game style every time). | !______________________________________________________________________________! | | | Your player is placed in a space along with a number of robots. Your goal is | | to make all the robots crash into themselves without you getting killed in | | the process. | | | | The game is turn based, i.e. you move, then the robots, etc. These simple | | rules apply: | | | | - If a robot moves in your space, you're dead. | | - If two robots move in the same space, they're dead and produce some | h debris. | o - If a robot steps in debris, it's dead. | w - If you step in debris, you're dead. | | t When you move, you have a number of options: | o | a)Move with the keypad keys: | p 7 8 9 | l \|/ | a 4-*-6 | y /|\ | | 1 2 3 | | So, if you want to move up, press 8, etc. | | b)Stay still (pass turn), by pressing keypad 5. | | c)Teleport by pressing keypad *. You will never teleport into a robot, but | | that doesn't mean that a robot can't be near you!!! Beware!!! | | d)Decide you don't want to move until the end of the level (or, until you | | die :) by pressing Enter. Be ABSOLUTELY CERTAIN before pressing this | | key!!!! Robots always move into you. They cannot teleport. | | | | Each level starts with a number of robots placed randomly (level*10) and you | | in it. | !______________________________________________________________________________! | | | As well as the aformentioned keys, there are some more available: | | | | F1 turns the animations on/off (this means the sprites movement, as well as | | the windowshading) | | F2 turns "Illegal suicide" mode on/off (The game checks if your move is | k suicidal - i.e. when the robots move they will kill you. Teleports not | e included) | y F3 turns the key repeat move on/off (Should be used in conjuction with F1) | s Esc aborts the game, and quits the game if you're in attract mode (or in | | high score window after game over) | | Space starts the game in attract mode | | Help displays a window with all the available keys | | | | After game over, you're presented with the high scores window. After | | entering your name (in case of a high score) you can either press space (or | | wait about 5 secs) to enter attract mode, or press Return or Enter to start | | the game again (useful for the impacient) | !______________________________________________________________________________! | | | All code by GGN of KüA software productions, except: | | Module replayer by Lance! (the exclamation mark is part of his pseudo I | | presume :) | | Sin/Cos routine by Ziggy Stardust/Overlanders and Mcoder | c Falcon init/exit routines by Evil/Dead Hackers Society (I just hope the rest | r of the game works) | e Variable width/height/position blit routine by Atari Corp. | d Unpack routine by Detlef Röttger | i | t Window graphics and font from the Blueheart theme (Enlightenment/Linux) | s Sprites by GGN of KüA software productions | | | | As for the module, it was ripped from a game from BeOS (a Pacman clone which | | name I cannot remember), which it was certainly not theirs (if anyone knows | | the composer, please contact me) | !______________________________________________________________________________! | | | Atari scene: | | | | Dead Hackers Society (Evil, Gizmo, Loke), Paranoia (Paranoid), LOud! (ST | | Survivor), Wildfire (Baggio), Mystic Bytes (Grey), Teenage (Phenomenon, | | Berserker), Cream (Candyman, Tao, Abyss, Agent T), Maggie Team (CiH), Pyjama | g (Exocet), FLA (CosmosH), Reservoir Gods (Mr. Pink), Checkpoint (Defjam), | r Falcon Users Netherlands (Earx, Havoc, D-force), Equinox (Keops), and all I | e forgot (really sorry) | e | t Atari 8-bit scene: | i | n Slight (All members - your demos are gorgeous! In fact, they're so good I | g must convert them to the STE :))))), The guys that made "Igor" (Profi | s team?), and Shadows (if they still exist), and generally all 8 bit sceners! | | | | Miscellaneous: | | | | Jubanka, TiS (Stoned), Yak (still hairy, still awesome dude!), all those who | | will take the time to mail me | | Tricky was not greeted on purpose (he knows why) | !______________________________________________________________________________! l | i | c This game was at first going to be released as shareware, but after thinking | e that I had to support users, update the program, promise users future | n products, etc. I decided to release this game as freeware (not that I won't | s support people now, but I won't be _that_ obliged) | e | !______________________________________________________________________________! | Name: Küo vAdis | | Type: Game | | Version: 1.01 | | Format: PRG executable | | Code by: ΓIΩPΓOΣ NAKOΣ, aka GGN of KüA software productions & others | | Gfx by: ΓIΩPΓOΣ NAKOΣ and the guy from the Blueheart theme | | Music by: Unknown | f Frames/sec: 50 | a Development time: 122 days (4 months) | c From: 28/04/2000 15:55 | t To: 31/08/2000 00:57 | Software used: -Turbo Assebler v1.7.7 (coding) | s -Bugaboo v1.7.14 (debugging & sooo many other things,like | h converting gfx!) | e -GFA BASIC v3.50E (misc utils, like font/sprites conversion, | e and many other) | t -Crack Art v1.3 (sprites, anti-aliasing+strecthing of the | | converted pix) | | -The Gimp (on Linux, screen grabbing) | | -MS Paint :(((((((((((( (font conversion) | | -Speed of Light v3.8 (picture conversion) | | -Deluxe Paint ST (brill picture/colours remapping) | | -PaCifiST v0.49 beta (early sessions coding) | | Packed with: Pack Ice 2.40 | | Compatibility: STE and Falcon (no emulators) | | Approved by: Ummm.... no one? | | Dedicated to: The preson that wrote the original game (naturally) | | E-mail: GGN: ggn@atarist.com | !______________________________________________________________________________! conclusion: ⌠ ⌠ ⌠⌡ Tired of lying in the sunshine staying home to watch the rain⌠⌡ ⌠⌡You are young and life is long and there is time to kill today⌠⌡ ⌠⌡ And then one day you find ten years have got behind you ⌠⌡ ⌠⌡ No one told you when to run, you missed the starting gun ⌠⌡ ⌡_______________________________________________________________⌡ Have fun, GGN
[ back to the prod ]