third eye conqueror by MadWizards [web]
sof/ "wszystko czas trzyma i w jego przestrzeniach przemijaja pod niebem wszechswiaty" -jan moor ╖ _______\ _________ ____ ______ _____ \ \ ___ ________ /_\ / \_____\ /___ |\ \/_ \_ / _/ \ / / |__ / ___ \__\_________/\ \_____/ /| ----\_____/___\-/_____\----------\ _az0!__\---/_____|- \ ╖ m a d w i z a r d s are proud to present t h i r d e y e c o n q u e r o r our official contribution to combined demo competition at symphony demoscene festival2 held in tuczno, poland on jul/3rd-7th/2oo2 organised by prototype and friends of curse it's a winner! 2nd time in a row at symphony! ----------- reproduced by following ghosts ----------- .azzaro. lead art direction | visuals | keyframing | screenplay .flapjack. soundtrack | arrangements .kiero. codework | co-direction .podo. additional visuals | support .prevent. modelling | camera keyframing | texturemapping .ubik modelling | texturemapping | camera keyframing .spark. modelling | texturemapping .def. additional modelling ------------ with special appeareance of ------------- .raimo. additional textures ------------------ detailed credits ------------------ -all codework by kiero; soundtrack ("radio flavoured") by flapjack; all clip arts and typography by azzaro; -loader picture ("natsugoi") by azzaro; -part1 [erazor room] - modelled and textured by ubik, additional objects by prevent (erazor cat) and def, all lighting effects are realtime calculated; camera motions by ubik; -part2 [graveyards] - modelled and textured by spark; camera motions and keyframes by ubik; surface baking and shadows are realtime generated; -part3 [crash thorus] - background ("freonic") by azzaro; object and particle movements by kiero; -part4 [biomech] - background ("tec logo") by podo; modelled by prevent; letters texture by kiero; -part5 [particle cage] - background ("runaway") by azzaro; modelled by prevent; particle movements and surface shines are realtime calculated; -part6 [flowerhood] - modelled by prevent with using additional objects by ubik and def; camera movements by prevent; textures by ubik and raimo; -part7 ["universal conqueror"] image by azzaro & ubik; -part8 [gasoline pumpers] - modelled and textured by ubik; camera motions by ubik; skybox v2 by ubik using old one by prevent; foreground image ("hipoli") by azzaro; -part9 [g-form] - modelled by prevent; camera movement by prevent; logo ("madwizards") by podo; environment texture on background by raimo; -part10 [cinematique] - modelled by prevent; objects fixes by ubik; texture by azzaro; rays of light are realtime calculated; -part11 ["modlitwa v2"] image by podo; -part12 [focus landing] - modelled by prevent; camera motions by prevent; background ("sacrifice") and foregounds by azzaro; environmental texture by raimo; -part13 [evening palace] - modelled and texturemapped by spark; camera movements and keyframes by ubik; -part14 [underwater] - modelled and texturemapped by ubik; camera motions by ubik; lighting effects are realtime calculated; foreground mask image ("garden of eden") by azzaro; -part15 [sterowiec] - modelled and texturemapped by ubik; camera motions by ubik; -endpart ["vienna cafe 2"] goodbye image by azzaro; ------------------- afterall notes ------------------- three days demos are still enough for winning some parties ;) believe it or not but this demo was assembled from the scratches in three days with a lot of breaks for heavy drinking at symphoy democene festival 2. totally drunken kiero tried to optimize some procedures live and you know the results - finally we decide to show it on the bigscreen and not spread because of really unstability of those version. here seems to be the final release, but some effects still don't look like we wanted them to. sorry for the little delay. anyway - enjoy another part of madwizards' world tour - vienna this time. as always we invite you to any of polish party because we still don't have any real opponents in demo competitions here :) and foreign parties like m/s don't guarantee 100% chances for showing productions correctly to the audience ;( kisses to kalmski and louie500 - 9 months to mekka 2003 and end of your era ;) cheers, perkele.. -------------------- requirements -------------------- poweramiga clone, warpos, warp3d, 56mb fastram, graphx accelerated card, ahi v4 and some libraries (included) --------------------- statement ---------------------- this is sceneware - you can't take any money for spreading this! of course we (madwizards) as authors of this production take no responsibility for any damages which this demo can make in your system or hardware ;) use and watch it at your own risk... ---------------------- regards ----------------------- addict amensty anadune appendix bohema decree dual crew-shining embassy encore ephidrena farbrausch floppy harvester haujobb horizontal lamers kangooroo kolor loonies loveboat luzik dizajn moons nah-kolor nature nuance pic saint loup potion psb reason replay rno scoopex sunflower taski the black lotus twilight tpolm uprough veezya venture whelpz and all forgotten ----------- this seems to be FINAL version ----------- special greetings to cdbeavis/prototype for providing us his poweramiga at party plce so we can finish those crapy and buggy party version which won in combined deo competition. enjoy this final release at full pleasure and see you soon! bonus reagrds to all other symphony 2 demo scene festival organisers. you people are so fucking great! let the be with you! final touch on Fri Jul 19 00:58:19 2002 eof/
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