Dream by Epsilon
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εpsilon presents
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║
║ Since we are new and unknown, we had to get fame
║ So, here is DREAM, our contribution to ASS'95 introcompo
║
║ Please don't take it too seriously : everything have been done in
║ a hurry. The vector world has been finished the day we finished the
║ intro itself !! And all the Gouraud related stuff are only some
║ very young trials put there to have some consistant parts...
║
║ Moreover, we have absolutely no EXE packer ready, and we had no time
║ to pack our different parts together in a single EXE
║
║ So, please forgive us, and we promise that our next productions will
║ be better
║
■═══────
║
║ The rules of ASS'95 obliged us to use two different mod players in
║ the intro... so, we had problem with the different ways to handle
║ the timer, and we decided that the intro wouldn't be synchronised !!
║ Yes, it's lame
║ So, if you want to enjoy the thing at the original speed, try it on
║ a 486 DX2/66... and neither less nor more powerfull computer.
║
║ You will need :
║ ■ a 386... and a 486 DX2/66 for experiencing the real thing
║ ■ HIMEM, EMM, QEMM... whatever you want since we use only less
║ than 500 Ko of low memory
║ ■ plus the other habitual stuff (keyboard, screen, brain...)
║
║ How to run the...
║ ■ Competition version
║ just type DREAM [x] where x is the optional 2x0h specification
║ of your GUS baseport
║ ■ CD version
║ if DREAM alone doesn't work, try to set the Midas parameters :
║ -sx Force Sound Device x (1 = GUS, 2 = PAS, 3 = WSS, 4 = SB,
║ 5 = No Sound)
║ -pxxx Force I/O port xxx (hex) for Sound Device
║ -ix Force IRQ x for Sound Device
║ -dx Force DMA channel x for Sound Device
║ -mxxxx Set mixing rate to xxxx Hz
║ -oxxx Force output mode (8 = 8-bit, 1 = 16-bit, s = stereo,
║ m = mono)
║
■═══────
║
║ Two versions of the intro exist :
║
║ ■ The competition version is the TRUE thing in our point of view :
║ its size is under 64Ko, it supports only GUS, and is 100%ASM
║ ■ The "CD version" has been made only to comply with the strange
║ rules of ASS'95. It has a lot of disadvantages : its size is far
║ greater than 64Ko, it supports GUS and SB, it uses the Pascal
║ version of Midas (because very very very little time to do it)
║
║ So, since it most unlikely that we will do a "final" version, for we
║ prefer to spend our time on further projects, be sure to get the
║ competition version.
║
■═══────
║
║ Aaaargh !!
║ We planned to release this intro with a cool chiptune from bopy...
║ But we (Kortal & Fëanor) had a MEGABIGPROBLEM during the linking :
║ the module had a bug and didn't work well with Gusplay or Midas...
║ So we had to take another one...
║ But you will hear this tune in a further production !!
║ Sorry bopy !
║
║ The credits :
║
║ Gouraud stuff, Julia Stuff........................Fëanor
║ Unreal's Landscape................................Kortal
║ Music.................................................?? (*)
║ Smokin' girl.........................................Fub
║
║ (*) if the author read this, please contact us
║
║ ModPlayers :
║
║ Competition version...........GusPlay / Robban / Cascada
║ CD version........................Midas / Sahara Surfers
║
■═══────
║
║ Fëanor thanks his little brother a.k.a. Benoît Dumas a.k.a.
║ Da-Thing-Out-Of-The-Space, for lending him his computer while
║ Kortal was at home
║
║ Fëanor also thanks Garfield... without him, Da-Thing-Etc would not
║ have lend him his computer. Well... it's quite complicated, but you
║ are not supposed to understand. Thanks Garfield !!!
║
║ Kortal wants to be sorry, but at the origin there have to be a
║ VectorWorld on the intro instead of the Landscape but as there were
║ a lot of bugs... and lack of time... I decide to put my landscape
║ wich was coded a long time ago, and wich I appreciate a lot !
║
■═════════════════════════════════════════════════════════════════════──── Fë[ back to the prod ]
