Dreaming Surrealist by Paraguay
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DREAMING SURREALIST
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ASSEMBLY SUMMER '15
WebGL 4k intro
by rimina / Paraguay
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Run instructions & support
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* Tested with Chrome & Firefox on Windows environment
* There is three versions provided (all < 4k)
* all versions are 720p
* the aa version has anti aliasing addressed so it provides the best quality
however it propably won't run smoothly (at least it doesn't with GTX 960).
* the center version centers the canvas automatically
the default version or the aa version does not do that
* All versions hide mouse cursor & overflow
* None of the versions goes automatically to full screen
* Starts immediately (after loading) when launched
* loading however takes a while and the browser can be unresponsive during that time.
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ACKNOWLEDGEMENTS
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To make this demo several tools were used:
Audio track is done using sonant-js live
(Copyright (c) 2008-2009 Jake Taylor, Copyright (c) 2011 Marcus Geelnard )
The sonant-js play routine (modified by me) is also used.
Packing the code is done using:
Google closure compiler, http://closure-compiler.appspot.com/home
GLSL minifier: http://glslunit.appspot.com/compiler.html
JsExe, http://www.pouet.net/prod.php?which=59298
I want to thank the original authors for providing these tools!
Thanks to Iq for great articles of ray marching and procedural content generation.
In this intro I have used the color palette technique introduced here:
http://www.iquilezles.org/www/articles/palettes/palettes.htm
As well as the fog introduced here:
http://www.iquilezles.org/www/articles/fog/fog.htm
Also thanks for Mercury for publishing their improvements for sphere tracing performance! :)
And last but not least thanks for all awsome people sharing their knowledge about ray marching in
Pouet raymarching toolbox and other related threads.
[ back to the prod ]
