Dreaming Surrealist by Paraguay
============================ DREAMING SURREALIST ============================ ASSEMBLY SUMMER '15 WebGL 4k intro by rimina / Paraguay ============================ ============================ Run instructions & support ============================ * Tested with Chrome & Firefox on Windows environment * There is three versions provided (all < 4k) * all versions are 720p * the aa version has anti aliasing addressed so it provides the best quality however it propably won't run smoothly (at least it doesn't with GTX 960). * the center version centers the canvas automatically the default version or the aa version does not do that * All versions hide mouse cursor & overflow * None of the versions goes automatically to full screen * Starts immediately (after loading) when launched * loading however takes a while and the browser can be unresponsive during that time. ============================ ACKNOWLEDGEMENTS ============================ To make this demo several tools were used: Audio track is done using sonant-js live (Copyright (c) 2008-2009 Jake Taylor, Copyright (c) 2011 Marcus Geelnard ) The sonant-js play routine (modified by me) is also used. Packing the code is done using: Google closure compiler, http://closure-compiler.appspot.com/home GLSL minifier: http://glslunit.appspot.com/compiler.html JsExe, http://www.pouet.net/prod.php?which=59298 I want to thank the original authors for providing these tools! Thanks to Iq for great articles of ray marching and procedural content generation. In this intro I have used the color palette technique introduced here: http://www.iquilezles.org/www/articles/palettes/palettes.htm As well as the fog introduced here: http://www.iquilezles.org/www/articles/fog/fog.htm Also thanks for Mercury for publishing their improvements for sphere tracing performance! :) And last but not least thanks for all awsome people sharing their knowledge about ray marching in Pouet raymarching toolbox and other related threads.
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