Polygonia by bitl
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███▄ ▄███ ███ ███ ████ ▀█████▀ │ FC, Triton, │
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████ ████▄▄▄████ ████▄▄▄▄▄▄▄ ███ │ Cascada, M12 │
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│ · │
│ BiTL PRESENT: │
│ P■O■L■Y■G■O■N■i■A │
│ intro contribution on PARADOX 2K+1 │
│ │
│ Hello, PC-fans! This my second intro and it also coded on pascal, │
│ and also in OLDSCOOL style, but to my mind this intro have more │
│ interesting scenes coded in best traditions demoscene beginnings 90th. │
│ Intro compiled in real-mode with used only instructions 80386, 80287. │
│ All parts used unchain4 modes 320x200 or 320x400 res., 256 color and │
│ all parts make 70 frames per second (with wait vertical retrace) on │
│ Pentium 100 (sucks, i know :). For this intro i coded quite good algo- │
│ ritm rotate-proection 3D-vector on asm use in main 8087 instructions, │
│ this algoritm applied on part "Fractal Tree"(1500 plot + 19 polygons), │
│ "3D morph" (4000 (not modex trick :) plot + 18 polygons) and "Greetz". │
│ In 3D object part (with colour background) for move background used │
│ only change VGA palette (Funny, yes?). │
│ Final picture drawn by me in Autodesk Animator 1.3,. it was possible │
│ to use as an emblem of PDX? :) │
│ │
│ · ■ REQUiREMENTS: ■ · │
│ ·─┼────────────────────────────────────────────┼─· │
│ │ =im recommend:= │ │
│ │ P100, fast VGA, 550Kb of base mem │ │
└─────────────┼─·SoundBlaster Pro for great tune by Purple─┼─────────────┘
│ Motion │
│ │
│ -=No windows!, only pure DOS=- │
│ │
·─┼────────────────────────────────────────────┼─·
· ·
SPEAKING BiTL
The purpose of creation by this of intro was idea to stop the tendency to
growth of the hardware requirements on demoscene of Russia and all world.
I very much am disturbed the fact, that on change of art of programming
comes faster computers. Whether is a lot of among the modern democoders
will be those who could coded what be on 286-386? I know, many people on
the scene are disturbed this problem.
PIII, 128Mb RAM, TNT2, WINDOWS, DIRECTX, OPENGL - all this good but is
impossible to forget and about elementary optimization...
■ GREETZ GREETZ ■
┌──────────────────────·GROUPZ·─────────────────────────
┌────┴─────┐
│ RUSSIAN │ SANDS - Guys, continue to make what make
└────┬─────┘ THROB - i wait new demos & intros :)
│ NEONRAY
│ T-REX - big hi all members!
│ HRG - till now sometimes i re-read "Harm"
│ ACCEPT CORP. - would like more PC-releases
· PROXIUM
┌──────────┐
│ WORLDS │ REPLAY ─ MOOTORI ─ ORANGE ─ HORNET
└────┬─────┘
│
·─┼─────────────────────·PERSONS·─────────────────────────·
.
│ PYRODEX - your intros on MRS2001 GREATEST!
│ SUNMAN - hi! =)
│ SPINE - Hi, remember me? :) How are u?
│ PHANTOM LORD - Greetz to demoscene of Armavir city
│ MANWE
│ SONK - privet muzhik! :)
│ DiLeTANT - Sanx for co-processor's documentation
. : ·
·─┼────────────────────────────· CREDITZ: ·──────────────────────────┼─
│ CODE, GFX, FONT: · MUSIC: │
│ BiTL (ungrouped) │ Purple Motion / FC │
│ - │ - │
│ for contact: │ chip-tune from first music │
│ ALEKS_GS@YAHOO.COM . disk by Future Crew (1992) │
─┼──────────────────────────────────────────────────────────────────┼─·
·[ back to the prod ]
