Subtle by Calodox
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/ _____/ | \______ \__ ___/| | \_ _____/
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by CaLoDoX!
■∙[ WHAT ? ] ──────────────────────────────────────────────────────────────■
A calodox contribution to Buenzli #6 fx's compo. Got the 2nd place
at this compo.
■∙[ WHO ? ] ────────────────────────────────────────────────────────────────■
Main code ............. Dake
Music / Noises ........ Fred · Dake
Vesa code ............. Zpider
MXM player ............ Pascal
DOS32 ................. Adam Seychell
■∙[ WHAT DOES THIS THING NEED ? ] ──────────────────────────────────────────■
This fx needs at least :
∙ a FPU
∙ 486dx, p166 or faster recommended
∙ 8mb of RAM
∙ a fast VESA 1.2 card (for fake-mode)
∙ a card supporting VESA 2.0 for 16,24,32 bits LFB modes
∙ GUS 512k for sound, nosound if no GUS detected
Problems ? :
∙ some cards have LFB 320x200x16,24,32b available only when
Univbe or Scitech Display Doctor are loaded (Matrox, S3...)
check http://www.scitechsoft.com
∙ if the proggy crashes just after the samples precalculations, then
reboot and launch with Univbe or SDD. If it still doesn't work, choose
another mode.
∙ doesn't work with Windows NT
■∙[ WHAT'S BEHIND THIS FX ? ] ──────────────────────────────────────────────■
The FX features 4 metaballs (grid 32x32x32), a tunnel and some blurred
text. All textures are generated, samples are also created using some
weird algos (and it sounds like that :)
The code is 100% ASM (DOS32). No time left to optimize metaballs.
Don't blam me if it's slow on your PC, I didn't have time to implement
recursive stuff in the marching cubes algo (hey Mrz !)
No secret part. No cmdline options.
■∙[ Greetz ] ──────────────────────────────────────────────────────────────■
Mrz / Astroidea
Blackaxe / Kolor
Eclipse / Knights
Nowadays
Fake That
Trinity
TBF
Vantage
H^P
Carrots
#chscene
#demofr
#coders
[ back to the prod ]
