kasvis 2 by Brainlez Coders!
_______ ________ ______ _ _______ __ ______ l /_____\____ /_/ ____/_/____ / /_\/_/ ____/______ _ __/ | _ |_______ | / _/ l_______ | \ | \ | / | / / | / | sLV^ - ----\______l-----._____l_____,------l________/-------l_____,--- - | | . | , : ._\|/_, . ^ kasvis 2 - the hemp continues (c) copyright 1998 brainlez coders! . all rights reserved. legal things are presented in file BC!LEGAL.TXT. read it before running this software. ------[ release information ]----------------------------------------------- back in nineteenninetysix we released something that differed from our previous productions; kasvis - a demo for kasvis'96 party held in helsinki, finland. after i've seen this demo for about hundred times since that day, i finally decided to make a second edition of it, with a bit more heavy routines, still, trying to keep the atmosphere same. computer used to make this possible: oldschool amd k5/133mhz oldschool s3trio64 2mb / compal 14" svga oldschool harddisk oldschool 4Xcd-rom oldschool gusMAX 1mb (win32 drivers 1.2beta) billyboys win98 with ms-dos 7.1 and oldschool 4dos 6.0b computer required to run this demonstration is about the same, i had to synchronize the effects somehow, because there are some muthafucka elites with daddies pII/450mhz and some fans with configuration like i have.. so it'll probably suck; this isn't tested in any other computers :) i guess a 166mhz pentium compatible will handle this situation fine. my old 133mhz amdk5 is anyways a bit too slow for the lightspeed space travelling simulation part. and by the way; this may not work on some intel processors, amd is kinda required... :) (doesn't mean this doesn't work on intel machines, this just doesn't work like it SHOULD because we use some amd specific instructions) all effects are realtime calculated; only things that are pre- calculated are the 3d-scenes + some textures used. this is slow, but try env. mapping with (even) faked moving lightsources in turbo pascal 7.0, you can't make it faster without massive precalcs! ACTUAL REQUIREMENTS: MY RECOMMENTATION: 386 (+math) p143 1mb RAM 6mb RAM VGA (8bit) VGA/VESA (8bit mode will be used) DOS 3.3+ DOS 6.0 NOSOUND GUS (SB works too) floppydrive harddisk with soundcards; our soundcard detecting routine is based on the soundcard environment settings, so be sure you have those set like they should be. if you don't know what those are, check your sound- card manual and look for BLASTER=XXXXXXXXXX or ULTRASND=XXXXXXXXX kinda lines .. this demo supports mono output for almost any soundblaster (or compatible) and 3d-stereo output for gravis ultra- sound cards (atleast gusmax can handle 3d-effects, check your manuals for more information) if you have surround stereo system, use -thx parameter when running the demo. ------[ thank you ]--------------------------------------------------------- tea urvelo / bC! for helping with something important epaz / bC! for helping with something important suomen rankin väbä for vacation ------[ credits & info how this was made ]---------------------------------- sliver / bC! everything else beta / amen adnmod v0.96[3D](modified by sliver/bC!) code in turbo pascal 7 graphics in adobe photoshop 5, paintshop pro 5, deluxe paint 2e music in cooledit pro, impulse tracker 2.14 text in ms-dos 7.1 texteditor 3d scenes in blumps - the 3d-fractal creator 0.3 ALPHA datafile structure constructed with paa-se-siihe 1.0 ------[ kun minulla on syöpä, tervehdin sinua ]----------------------------- greetings must go to some (x-)sceners; cool prods, ruskean reiän ritarit, iso, wunderbaum, (b), hirmu, tarzan tuotanto, vista, orange, rage pc, rectum cauda, proxima, purple, live!, cncd, trauma, remedy, royal, a-men, capacala, imphobia, nooon, future crew, triton, twilight zone, the spacepigs, spaceballs, goto 10, gtj0-do0odz, etc forgotten men & women. bC! social.org must be_greeted! ja laitetaan nyt vielä ihan mainpossellekin, ettei ala vituttaa. no muillekin membereille, jopa parteeeeeememboille. onkos nyt kivaa? 'jeee!' nimiähän nyt on turha mainita, kaikki tietävät jotka tietävät. ------[ contacting tHE bRAINLEZ cODERS! ]----------------------------------- since our infofiles are badly outta date, here's some contacting related information: www-server: http://brainlez.ml.org ftp-server: ftp://aindji.ml.org/pub/brainlez ftp://brainlez.ml.org/pub ircnet-channel: #bC! email: ismo_s@yahoo.com sliver czero@sci.fi heap <member>@aindji.ml.org <member> <member>@brainlez.ml.org<member> bbs-scene: the temple went into the internet, so it isn't our hq anymore.. i guess our bbs-scene is quite dead anyways. hmm. go to the net and seeeeeeeeeek. /\ __________________/ \ \ ____________ _ _ . | , \/ ._\|/_, ^ hemp to my beat, let it feat, to the beat! hemp to my beat, let it feat, to the beat! kasvis 2 - the hemp continues first presented @ temppeli╤kommuuni, 09.09.1998 released under the most famous demolabel: brainlez coders! ps. ootko muuten ikinä nähnyt yhtäpaljonpaskaa yhdessä filessä? sliver / brainlez coders! gona evp / pr / pääministeri
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