Son Shu Shi cracktro by The Replicants [web]
E N J O Y T H E V i O L E N C E /___ __ _ _ _ ___---------------___ ___---------------___ _ _ _ __ ___\ / / / //// \/ \\\\ \ \ \ /// \\\ // \\ / ____ \ / ____ \ | _\ /____ __ __ ____\ /_ | | \ \/ ----\/_ _\/---- \/ / | | \ / \ / | / \___________/ \___________/ \ __ _\_ . : _/_ __ /_/ //_ | | _\\ \_\ \ /| |\ / \__ _ \/ \/ _ __/ \_____ _ . . _ _____/ \ : . . : / \\ | | // \\| : . . : |// /| | | | | |\ /| | | | | |\ | | | | | | :\__ | : | | : | __/: \\_\/_| : |_\/_// |_\/_| _______________________________________ | | | ____ | \ | ^ | | SNS | | | | | | | | | | | | ! ! | MF-2DD | | | | ____ __ | 720 KB | | | | \ / /_/ /_\ ! |____| | | / / / /__ _/\_ ____________| ! _ _____ _ _____ _ _____ /\ \__/ _____ _ _____ _ _____ _ _____ _ ___ _ _\\__ \__\\__ \__\\__ \_/ \\ |_\\__ \__\\__ \__\\__ \__\\__ \__\\__\_ | / / / / / / /___| / / / / / / / _/ /__/ | _/ ___/_ / / / / / / /____/ / / / /\__/ \_____ | | \ \ ____/ ____/ / /| / / __ / / /sns/ / / | !__\ \____\____! .\_________\!______\__/_____\ /_____\ /_____\________! . \ / . . | . \/ . . . \ ____/ | | SiNCE 1988 | | . \/ | | T H E R E P L i C A N T S | | . | | | | | | CRACKiNG iS LiFE | | | # | THE REST iS DETAiLS! | | |___|________________________________|___| ......................................................... ... .. . : README INFORMATiON FiLE FOR SON SHU SHi RELEASED ON 1o/Dec/2o22 :................................................................... ... .. . . .. ... ....................................................... : Son Shu Shi - First 100% Version : : Checksums removed, mega-trained, filed, repacked, linked, ramdisk, : bug-fixed, hard-drive and MegaSTe/Falcon/TT/CT60 support : : Retro-hacking work done by Orion of The Replicants : : . .. ... ..................................................................: ......................................................... ... .. . : : Changes and improvements made to this game: : : - Completely remove the copy-protection and especially the checksum : routines : - Add FDC/DMA and FAT12 loading support : - Add 1.44 MB high density floppy disk support : - Add ramdisk and hard drive loading support : - Repack game files with UPX : - Add a mega-trainer : - Add support for MegaSTe, TT, Falcon and CT60 machines : - Use improved sample replay routines (music modules and sound FX) that : work on Falcon and do not hang on ST in the high score screen : - Improve the stability of the rasters in the high score screen : - Allow the musics to be played at 50Hz, and the game frame rate to run at : the correct speed, on 60Hz monitors : - Emulate the movep instruction on 68060 CPUs (CT60) : - Open the low border (overscan) only on ST(e) machines running at 8MHz, : thereby avoiding a crash on faster machines. : - Use improved ACIA/IKBD routines (keyboard/joystick) so that IKBD events : are no longer lost : - Modify the game finale (special animation played when the game has been : finished) so that it is now possible to access the high score screen and : restart the game : - Improve the blank screen routine (cleanup routine called at the end of : every game subprogram) : - Fix a crash that may occur on fast machines when the scene (the : background) is drawn : - Fix an out-of-bounds array access when too many objects (coins, : diamonds, food...) exist at the same time : - Fix an out-of-bounds array access when too many projectiles appear : on the screen at the same time : - Fix an out-of-bounds array access when 6 or more weapon bonuses : appear on the screen at the same time : - Fix an underflow error that occurs in the state machine used to display ; enemy animations : :................................................................... ... .. . . .. ... ....................................................... : Hardware requirements: : : - The game runs on ST(e), MegaSTe, TT, Falcon and CT60 machines : - It runs from floppy disks on all machines including those with only : 512 KB of RAM : - It can run from a single 1.44 MB high-density floppy disk if supported by : hardware, otherwise 2 standard floppies should be used : - On a machine with 1 MB of RAM or more, the first disk is preloaded in a : ramdisk to improve the loading speed and avoid having to periodically : swap the two floppy disks : - The game can run from a hard drive on a machine with 2MB of RAM or more, : just copy all files present on the floppy disks into a folder on your : hard drive, move SSS.PRG out of the AUTO folder and place it next to the : other files : : . .. ... ..................................................................: ......................................................... ... .. . : : This release contains the following files stored either on 2 standard floppy : disks or on a single 1.44 MB high-density floppy disk: : : - AUTO/SSS.PRG : Loader of the game in charge of initializing the system, executing the main : and hidden cracktros, and providing all the changes and improvements to the : game: trainer mode, file loading (FDC/DMA/FAT12), ramdisk & HDD support, : UPX unpacking, multi-machines support and bug fixes : : - SSS_60HZ.PRG : A second version of the loader, identical to the one in the AUTO folder, : except that it sets the video refresh rate of the ST(e) family machines : to 60Hz instead of 50Hz. For use on NTSC compliant systems, for example. : : - CRACKTRO.68K : The main cracktro : : - HIDDEN.68K : The hidden cracktro : : - SSS1.LNK : Library file containing the game files from disk#1, packed and linked : together : : - SSS2.LNK : Library file containing the game files from disk#2, packed and linked : together : : - README.TXT : This file : :................................................................... ... .. . . .. ... ....................................................... : Credits for this release: : : Retro-hacking work & game loader code by Orion / The Replicants : Initial but not 100% crack by Terminator Kid : Working copy supplied by Mit / NeXT : Floppy disks Kryoflux'ed by Brume / Atari Legend : Testing on real HW by Twister, GT Turbo, Cooper, Fury & Jade : Game loader fonts by Walt (L'Ing), first used in Fury's "Bloody" intro : Code of the main cracktro by Kelly.X / HMD : Code of the "ghosts" animation by Fury / The Replicants : Code of the hidden cracktro by Fury / The Replicants : Code of the cracktro shell by Orion / The Replicants : Graphics of the main cracktro by Dieu / HMD : Graphics of the hidden cracktro by Jade / HMD : Music of the main & hidden cracktros by Dma-Sc / Sector One : ASCII art of this README by Senser / Effect : UPX packer by The UPX Team : : Git repository: https://github.com/orionfuzion/newcracks : Contact: orion.replicants@gmail.com or orion.fuzion@gmail.com : : . .. ... ..................................................................:
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