Bird to be alive (BTBA) by Dune & Sector One [web] & Cerebral Vortex [web]
__________
/\ \ ____ ____ ____ ______
/ \_________\__\___\\___\ /\___\ ____/\_____\
/ / ___ /_\_\ // /_/ / /_/\___\/ /
\ / \____/ / \// /__\/ /__\/ / / --- SILLY VENTURE 2k17 ---
\\/______ / / _/ / _/ / / _ / GDANSK - POLAND
\ / \/ /____/_______/_______/______/ / --- 08th-10th December ---
\/_________/ /_______ ____ ___ _______/_____ ___ _________ ________
/ \ / ______/ \/ / /__/ / / __ / _____/
/ \ / ____/__ / / ____/__ / / \/____/ _____/____
\ \ / / / / / / / / _ \ /
\ \ /________/___/\___/__________/______/_____/_____\_________/
\ \/ / / / / / / / / /
\ /_______ /___/\/__/_________ /_____ /____ /_____ /________/
\ /
\/ SILLY VENTURE 2k17
uniting the ATARI community since 2k!
http://www.sillyventure.eu
BIRD TO BE ALIVE Demo (v1.0)
1st place in
the Falcon demos
competition
(c) 2017
For standard Atari Falcon 030
16 Mhz / 16 Mo RAM
Code ................ : Thadoss / Dune
Code ................ : Splash / Sector one
Gfx and Design....... : Templeton / Cerebral Vortex
Design .............. : Xerus / Arcadia Crew
additional Gfx ...... : Mic / Dune (disco texture)
Music ............... : DMA-SC / Sector One
This demo should run well under hatari 2.0 or higher.
It has also been tested with success on accelerated falcon 060.
The first part (a bird is born) :
This part is running in high resolution. All the animations
are made with the 68030 when the DSP plays a MP2 soundtrack.
The second part (happy birthday, let's dance) :
Here, the demo runs in normal resolution, and the DSP is
computing all the 3D, env-mappings, movements, ...
The music is made of several loopable sequences, rescripted
as a complete track.
Greetings to all our friends in the Atari communauty
and to Grey for his wonderful SillyVenture
Have fun, stay (H)atari
See you in Gdansk.
--------------------------------------------------------------------------------
______ __ __
/_ __/ _____ ___ / /_ ____ _________ ___ / /______
/ / | | /| / / _ \/ _ \/ __/_____/ __ `/ ___/ _ \/ _ \/ __/ ___/
/ / | |/ |/ / __/ __/ /_/_____/ /_/ / / / __/ __/ /_(__ )
/_/ |__/|__/\___/\___/\__/ \__, /_/ \___/\___/\__/____/
/____/
__,---,
.---. /__|o\ ) .-"-. .----.""".
/ 6_6 `-\ / / / 4 4 \ /____/ (0 )\
\_ (__\ ,) (, \_ v _/ `--\_ /
// \\ // \\ // \\ // \\
(( )) {( )} (( )) {{ }}
=======""===""=========""===""======""===""=========""===""=======
jgs ||| ||||| ||| |||
| ||| | '|'
Thadoss:
Sophie, Cédric, Typhaine (my nice family),
Dune members (Chuck, Mic, Corbeau, ...),
Sector1, PyroFire, Szymon, Hatari team,
all atari sceners, Flush members
Splash:
This demo is a major milestone in scrapping off rust from my brain.
So happy we made it together.
Greetings to all ppl at SV2K, we're a big family.
brb4more!
Templeton:
Ata. Atatatatatatatatatatatata...rii \O_
Nié ? oO
DMA-SC:
Hello to old & new Atari demoscene friends,
and to creative people in any domain.
Please do not just watch, play, or command.
Think, build, have fun, and share.
Xerus:
Iaido, Zed, Chani, Hawk, Boris, Alex, Nabi, Hissssa, Gothmog, Sonja,
Leyla, Mophus, Wuuf, Stamm, Azizi, Leif, Tiggy, Wu Tse, Daroou, Halk,
Syra, Gando, Linflas, Elija.
Stay cool, stay Atari!
[ back to the prod ]
