Road to Valhalla (by Julien JDM) by Bounty/Banana [web] & Resistance [web]
__________ .___ ___________
\______ \ _________ __| _/ \__ ___/___
| _// _ \__ \ / __ | | | / _ \
| | ( <_> ) __ \_/ /_/ | | |( <_> )
|____|_ /\____(____ /\____ | |____| \____/
\/ \/ \/
____ ____ .__ .__ .__ .__
\ \ / /____ | | | |__ _____ | | | | _____
\ Y /\__ \ | | | | \\__ \ | | | | \__ \
\ / / __ \| |_| Y \/ __ \| |_| |__/ __ \_
\___/ (____ /____/___| (____ /____/____(____ /
\/ \/ \/ \/
ORIGINALLY CREATED BY JULIEN JDM - BOUNTY/BANANA (2016)
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A N A N I M A T I O N F O R T H E S E G A - M E G A D R I V E
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* BOUNTY/BANANA *
Film : Julien JDM
Track : Defiant Order by Birdy Nam Nam
Sound: Nicolas De Cazenove
* RESISTANCE *
Code & animation engine : Gligli
Frame conversion : Fra
SEGA SGDK : Stef
This is an adaptation of 'Road to Valhalla' (a fan film by Julien JDM
inspired by Mad Max Fury Road) to the SEGA Genesis/Megadrive console.
The original animation by Julien JDM - Bounty/Banana can be found here:
https://www.youtube.com/watch?v=_jQvUKl85oQ
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The animation was downscaled and compressed according to the specifi-
cations of the Megadrive (320x240, 7.6Mhz CPU, 64KB of video RAM, 4MB
of cart storage)
The lossy compression is based on an implementation of the k-modes
clustering algorithm. Approximately 25% of the original data is
actually stored on the cartridge to re-generate each frame of the
original animation.
The audio is compressed as well, using a similar technique.
When playing, the video is unpacked on the fly by the 68000 processor,
the audio is live decoded by the Z80 processor found on the Megadrive.
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C 50HZ NTSC 50HZ NTSC 50HZ /!\ P L E A S E /!\ NTSC 50HZ NTSC 50HZ! NT
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