Knife by Enenzi
──────────────────────────────────────────────────────────────────────────── ▀▀██████▄▄ ▄▄▄███████████▀▀▀▀▀ ▌ ▀████████▄▄█████▀▐██▀▀▀ ▄█ ▐███▄▀████▀▀▀ ▄▀ ▐ ▀ ▀ ███▄ █▌ ▄████▄ ▄▄▄▌ ▄█▌ ▐███▌ ▌ ▄█████▄ ▄▄████▄▄ ▐██ ▄█▀▀▀███ ▀▄█████▄███████ ███ ▐███▌ █▄ ██▀▀ ▐██ ▐██▀ ▀█▌ ▐███ ▐██▌██▀▀ ▀██▀▀ ▄█▀ ▐███ ████ ▄ ▐██▀ ██ ██▌ ██ ██ ▄██▐█ ▄█ ███▌ ████████▄▄▄ ██ ▐█▌ ██▄ ▐██▌ ▐█▌ ▐██▌▀ ▄█ ▐███▌ ███▀ ▀ ▐█▌ ██▄▄▐██▌█▄▄██▀ ██ ██▌ ▄██ ▐███ ▐███ ██ ▐██▀ ███▐▀▀ ▐█ ▐█▀ ▌ ▄▄███▀ ████ ████▌ ██ █▀ ▐██ ▄ █▌ █▀ ▄█ ▄████▀ ▄▀███▌ ▐████▀▄▄██████▄▄ ▐██▄ ▀ ▀██▄▄ ▄██▀ ▐▌▐█▌▄██ ▄███▀ ▄▄█▀ ███▌ █████████▀▀▀█▀███████████▄▄▄▄▄▄▄▄███▀▀ ▐▌ ▀██▀▄███████████▀▀ ▐██ ▐██▀▐█▀▀ ▀▀▀█▀ ▌ -Bsh- ██ █ ▐ ▀ │ ▐▌ ▐ ▌ enenzi presents HiColor demonstration " k n i f e " first presented at Gravity in 1997 ──────────────────────────────────────────────────────────────────────────── this demo works only in 10dh vesa mode (320x200x15bpp), so if you want to experience this demonstration you should have suitable graphics card. if you meet any problems, try to load univbe or change gfx card :). this demo works perfect at s3 trio64 v+ card. ──────────────────────────────────────────────────────────────────────────── this demonstration required pentium 120 processor with at least 8 megs of ram and gravis ultrasound card (no sound blaster support) please to run from clean config (only himem.sys) when you have only 8 megs of ram, because this production needs about 7100kb of free xms. ──────────────────────────────────────────────────────────────────────────── uff, another fast production from enenzi. this time with some kind of design. and as always in pure assembler of course. you can also find here some things from our former member banshee. sound track was composed by our new musician fate using his sound blaster awe 32. effects was coded by bartol at 486dx4/100 and s3 trio64 v+ card. 3d effects are not too fast. the reason is the slow z-buffor hicolor texture mapping routine. all textures was created by bartol. every texture was converted from 24bit to 256 colors and then to 15bit color, so they lose quality. better method is to convert them from 24bit to 15bit, but i was too lazy to change all of them. probably that's all interesting about this production. ─── credits ──────────────────────────────────────────────────────────────── bartol - code textures graphics design fate - music banshee - graphics eclipse - pmode pascal - player ─── greetings ────────────────────────────────────────────────────────────── grinders - hellcore - hypnotize - LIBERTY - logrus - necrobiosis norferin - nonsensial pc - procreation - spawn - tate - the grid ─── last info ────────────────────────────────────────────────────────────── if you want to contact bartol using e-mail, try to mail him at his own email address, but if you wont get answer in next few days, mail the same letter to the fil's email address, but change topic to 'for bartol' or something. all this problems are arising from the reason that the fate of bartol at his university is unknown. bartol hopes that he will stay at university for next four years :) ────────────────────────────────────────────────────────────────────────────
[ back to the prod ]