Atleeti by Archee [web]
Atleeti 4K intro for Assembly 2010 by Archee Fully procedural animation. A simplified physical simulation of a humanoid body and a ball. A lot of changes have taken place sincs Darwinism 4K: the motion is this time continuous, and rigid body physics is used, unlike soft body in Dariwnism. Rendering and music entirily rewritten to make space. The AI bends the joints of the humanoid body to make it move. The physics simulation runs 4200 times realtime using multi-core, which allows the Genethic Algorhitm to test enough moves realtime. Written in neat C++, -of corse, keeping in mind, how the compiler works-, with only few assembly hacks. Then crinklered. It may slow down after a while if watching with only 2 cores. The little precalc is for the music. All the above didnt leave enough space for proper gfx and music. Here is how many bytes I usually spend on music: 2007 Sumotori: ~26000 bytes XM 2008 h4vok: ~700 bytes generated 2008 Photon Race2: ~500 bytes midi 2010 Darwinism: ~400 bytes midi 2010 UFOnaut: ~273 bytes generated If you think,the anim is stored, run one of the randomizer.exe. Credits: - Crinkler - The melody comes from the famous song, which I can hear from the street all the time: "OlΘΘΘ ole-ole-olΘΘΘΘ, we are the champs..." Archee
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