Spheres Dream by Auld & Rebels
Hi, it's pohar typing here. Finally we managed to make a coop prod with Auld. We were both preparing to make it for a long time. There is a saying here: "Hungarian and Polish are two good friends" :) This morning we have arrived to the end of a long journey. We've gone through all the usual good and bad times. Sometimes we almost gave it up, but we have always found new motivations. Auld was making small effects all the time, and it was hard to convince him to make an intro out of it. We decided that he will make the graphics part, Vincenzo makes the music and I will make the synth. While Auld was putting the parts together he asked me about how much space my synth needs. I've told him to leave me 2k, but he already filled 3k. At this point we thought about aiming for Breakpoint's 5k compo :) We started working on the music with Vincenzo. We had a big boxing fight about which parts of the synth could be dropped. After making the music and merging it with the intro we were over 4600 bytes. Noone else believed that it can be shrinked to 4096 - except me . Even our groupleader m:et, which was quite demoralizing. So I offered him a bet: If I can make it, he will buy me a Fr÷lunda meal at McDonalds, if I fail, I'll pay. It gave me a lot of power, I was working on compression day and night to make it, just to show the non-believers. Day-by-day I told him that I already got the drink the french fries and the hamburger :) At 4171 Auld also found 100+ bytes, so we could start finetuning from 4038 bytes at last 1 week before the party :) Sadly our final week was taken away by real life, so I've just finished the prod on Saturday morning, 12 hours after the party started. I think we got about 6 hours until deadline. I've realized how late it is when I got this message: [09:18] <spenot> pohar bazmeg gyere partyra! ;D (pohar fuck you come to the party!) So, I am about to leave. Enjoy our intro, bye! credits: auld - code h2o - color design pohar - synth code vincenzo - music For the MacOS X port: sorry, i tried to porting to PPC, but all Radeon 9200 are too blunt. - pontscho / fresh!mindworkz
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