Metalwork by Neural [web]
_.___. ._ _.___._.___ _.___._._ ._\|_ |/|/___._\|_ |\|_ /__._\|_ | |/___. | / | _/ | / | _/ | / |_| | | / | \ | / | \ | _ |\ | |_/____|__\___|______|__\____|__\___|_\____| - -diP--------------------------------sAC- - Neural presents............................. ............................................ ...................................Metalwork .............Released date: 23 February 2007 ............................................ Recommended configuration:.................. ............................................ ......A gfxcard supporting pixel shaders 2.0 .....................Latest Directx 9 update ..........................512 megs of memory d3dx9_30.dll (normally in latest dx9 update) ............................................ ....................Some general/tech infos: ............................................ ........This is the first (decent) 1k effect ..............provided as a real 32 bits exe ................and not as a com/cab dropper ............................................ It's also the first 1k effect providing 2 FX ............................................ .......It uses HLSL & directx9 with which is .....the smallest combination possible today ............................................ .............It consists of 2 pixel shaders: ............................................ .........The first shows some metallic stuff .............with some pseudo sphere mapping ............................................ .........The second shows a raycasted tunnel (It's perfectly possible to do a freedir one .....but i lacked some more bytes to do so). ............................................ .....All what the program does is to display ............a textured square and pass the 2 ...........varying parameters to the shaders ............................................ .The texture itself is made with the shaders passed to directx as a greyscale TGA picture - ---------------------------------------- -
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