Särki by Fobia Design [web]
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[ P R O D U C T I O N 1 9 9 6 ] \________ //
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Hi. Welcome to Särki, our new nonDRUNK production (the 4th one).
Ok, but why a nonDRUNK production? What has happened? Did we really get
drunk? Is Bill Gates still a pain in the ass? Does Windows SUCK?!? HELL YES! *)
DoC did a GREAT job spraying that spraystreamer, Project ASTONISHED us all
by tickling his girl and Segment really got our ATTENTION by being reasonable
still at 10 pm. Yoni and MIRV grabbed a girl with them and went to a TRIP,
which ended to sauna three hours later. Nobody made any VISUAL perception
of Howler, DJB or Necrite that day - excluding themselves.
In other words, we celebrated the 1st of May - and it took us this long to
get rid of the hangover. But what a recovery it was!
We were a little dazed off and unproductive until the midsummer.
Somehow the new poisonous amount of alcohol refreshed our synaptic links
and we regained full consciousness. Howler and DoC and some other
members understood that we had been lazy and we got to do something
about it. So we kicked Segment. Then we kicked him again. And again.
And again. And etc etc. Then we actually mentioned that he should compile
Särki from the effects he had made during the unproductive state of mind
with Project. Ok he said. And here's Särki.
(Segment: The main reason for this long delay is the opposite sex.)
As you see (if you don't, why use computer?), our skills have improved
since our previous production - Paestro 2. The not so admirable environment
mapping (aka phong) has it's place in our menu, and a miscellaneous sum
of other on-top-of-the-charts effects (not presented in SÄRKI) are waiting
their turn. To be straigth with you, we will have an exceptionally good
production for the Assembly'96. Yes, we are coming, and the high-tech
looking tickets have already found their possessors.
*) This text was written by an Amiga-user, just in case you didn't notice. :)
Not to tease you longer, here are the system requirements. You
might find out why the intro didn't work.
- -------------!!------------- -
Works on 386sx, 486DX2+ recommended highly though.
About 600kb basemem.
VGA graphicscard.
A soundcard for musics recommended.
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[ COMPLETE CREDITS ]
Part Code Gfx
1. Intropart Segment 'biosfont'
2. Backdrop roller Segment DoC
3. 1st phong Project (assisted by Segment) DoC (envmap)
4. 3D morph Segment
5. 'writter' Segment DoC
6. FlowerPower Segment (optimized by Project) DoC (texture)
7. Greetspart Segment DoC
8. Env-palettemorph Segment DoC
9. Poem Segment (poem by DoC) DoC
10. SlowBlurPhongShit Segment (envmap by Segment) DoC
11. Sentece-Generator Segment
Short troubleshooting:
CRASH! -> System sucks.
Actually I am not so amazed if this production decides to tilt on your
platform. Segment really had to do all kinds of tricks to get this work,
as Särki is coded in realmode and with TP. So, all you who have some ideas
how to use protected mode in TP, please contact Segment (as it seems
that he won't change the language)...
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BTW, did you know that CD is 400 in Roman numbers?
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Gee, these are fun:
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doc@pcuf.fi
howler@pcuf.fi
mirv@online.tietokone.fi
project@pcuf.fi
segment@pcuf.fi
You should try our web-page too - it's the first place where our
productions are uploaded:
http://www.pcuf.fi/~howler/main.html
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You got interested about us? Most of our releases are available at
ftp.fm.org/pub/demos/fobia
ftp.siapi.es/blastersound/pub/demos/incoming/demogrou/fobia
(UNIX in Spanish)
-<< Check the SITES.TXT >>-
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Nii ja kiitos vitusti sille rekkamiehelle joka kiilasi mut ojaan. -hwr
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Members in alphabetical order:
- -------------------------- -
DJB: Our very first musician. Specialised in Hardcore,
Gabber, Ambient, Trance.. Uhm.. in Tekno (Tekno,
Tekkno, Techno, who cares) music.
Annual: 1978
Machinery: Amiga 1200 2mb ram, CD-ROM and a cool
echo-thingy.
Favourite program: Octamed
DoC: Our best (and only) graphician. Does almost
anykind of art, but hates big pictures...
Discovering the secrets of the art of the
Environment-maps... A founder of FD.
Annual: 1978
Machinery: Amiga 1200 + 030/50Mhz + 10 Mb ram,
Amiga 500 3mb ram, a modem and a 560dpi
black mouse (mums mums).
Favourite program: DeluxePaint, Photogenics, NComm
Howler: A very loyal and active supporter/PR-man. You
are lucky to get through to his place by voice:
modem is always on! Tries to convince us that he is
a bad person, though..
Annual: 1978
Machinery: PC 486DX2/66Mhz 8mb ram, GUS PNP Pro,
miscellaneous pile of hardware (computer
never cased) and a modem.
Favourite program: Telix, any irc-client
MIRV: Not-so-very-active-but-still supporter/PR-person.
Every now and then brings something NICE over...
Nobody is perfect, and even MIRV has his own
ambitions.. Björk, Taikapeili and Enya. :-)
Annual: 1978
Machinery: PC 586/60Mhz 32mb ram, AWE32, a Windows
accelerated Graphics card (yach) and
a modem.
Favourite program: Borland C++, 3DS
Necrite: An Ansi/ASCII artist + musician?.
Annual: 1980?
Machinery: Dunno.
Favourite program: Uhm. Dunno. ST3/FT2 perhaps?
Project: A coder (very!). The man behind our 3D-engine and
environment mapping (5 commands in inner loop).
Always trying to get DoC shocked by inventing
breathtaking effects... not.
Annual: 1978
Machinery: PC i586/100Mhz 32mb ram, 2,5Gb HDD, modem.
PC 486sx2/66Mhz 8mb ram, SB, Amiga 500
3mb ram and a modem.
C-64.
Favourite program: Linux, TASM, Telemate
Segment: The another founding father of FD. Coder whose
code is optimized umpteen times before releasing
in a production. _Many_ good effects are his handiwork
and the best ideas come from this man.
Annual: 1978
Machinery: PC 486DX2/66Mhz 16mb ram, PROS, 21"
monitor and a modem.
Favourite program: Turbo Pascal, 3DS, Telix
Yoni: Our newest musician. Makes damn good XMs even though
has owned a computer for just about a year. Musicdisk
is at planning stage...
Annual: 1978
Machinery: PC 586/90Mhz 8 mb ram, keyboard (you
know, for making music, not the KEYBOARD).
Favourite program: Fast Tracker II
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BTW, did you know, that every day the Americans buy over 190,000 watches?
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.______\7/______.
| ._____ _____. | Scene newcomer speaks the truth, though with a little
| | I | | uncertainty. You can always trust one, except when
| | ╖ : ╖ | | one sends you someone else's work with one's name on
| |_____|_____| | it. Such persons are treated as lamers, and one will
| | never reach the top - one is lucky to get into the
( \___________/ ) scene. But the final conclusion is, that newcomers
| `-' `-' | should be treated nicely - at least for starters.
`---------------'
A scene newcomer
.______\7/______.
| .____ ____. | An ELiTE (must be written like this) is a person,
|.| \v/ | | whom everybody knows. He just shows up at parties, and
||| ($) : ($) |:| wins compos, no difference how crappy his production
| |_____|_____| | is. You can read gossips about him from diskmags,
|_______________| and it seems that his name is on everybody's lips.
|\ `-' `-' /| To become one, you must forget your private life,
| \___________/ | and concentrate on scenelife - yes, that means 8
`---------------' hour days in front of a computer. Speaks the thruth
An ELiTE sometimes. ELiTE's are never treated nicely.
__
.______\7/_____\/_.
| ____ ____ / .\| A Fobia Design person is the thing behind everything.
| // O I \\\. If you see one, you should fall on your knees, and
| | : o|\| worship him and say "I'm not worthy" for at least 3
| |_____|_____| | times. Preferrably over 5 times - this way you'll
| _____ | be sure that your name won't be in our Black Book (c).
( / `-'Z_____/ ) When united, Fobia Designers are a powerful source
| `-' | of ideas and knowledge - and, yes, entertainment.
`---------------' FD member hardly ever speaks the thruth, but there's
A something true behind all those lies. To become one,
Fobia Design you should have a very special skill and you should
member have overcome the level "ELiTE". We are mightier!
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BTW. Did you know that we are? <- No kidding.
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*** Not-So-Frequently Asked Question about Fobia Design ***
Q: When was FD founded?
A: - Fobia was founded in the later half of the year 1994. Nothing
was released then, though.
Q: Have you released lots of stuff??
A: - Argh.. yes, we have. Here's a brief list:
Membtro - March 1995
Paestro - April 1995
Youhtro - July 1995
Attack - August 1995
Jyrk:. - November 1995
Paestro II - April 1996
Plus zounds of modules by DJB.
Q: Uhh.. C00l. So where can I get these prods?
A: - Well, the list of our distribution sites should be included
in this package. Check it out.
Q: Why did you send fuckings to Paranoids in the infofile of Paestro II?
A: - The story goes like this: Once upon a time there was a demo.
The demo was made by Paranoids. The demo had musics. The musics
were already used in an FD production 'Paestro I'. To my knowledge
the song was not released in any other way. We suspected it had
been ripped from our intro. After a little hassle, however, we
found out from Dr. Doom / Paranoids, that the coder of an amiga
group called Simplex had given them this song, as Don Martini
had been a Simplex member some time ago. So, the fuckings were
removed from the packets we sent to foreign lands. The version
with the fuckings had, unfortunately, spread in Finnish bbs's,
so there was nothing to do afterwards. Point being: everything's
ok. We love Paranoids.
Q: Awk, wasn't there any shorter way to tell that story?
A: - Look, I'm just doing what I'm supposed to do. Shut up.
Q: Ok, ok, ok... Peace, man! ...jerk. Should I ask something.. lessee.
Oh, have you planned to release more stuff in the future?
A: - That a joke? Gotta be. The answer is: HELL, YES! We're planning
to relase at least two productions in the summer of '96.
Q: Could you be more specific?
A: - Too much curiosity is bad for you. Well, I suppose I could
tell you more. But I won't. <g>
Q: Hmpf. Are you always such an asshole as now?
A: - Only when writing these FAQ's, when I haven't recieved
my daily dose of caffeine or when I've failed a course
in calculus.
Q: Yah, well, happens to the best of us. What should I do when an
Fobia-production crashes in my system?
A: - First you should check the requirements from the prod's
infofile and see if there are some known bugs. If the
problem seems to have been caused by hardware incompability,
please let us know. If your mail is concerning these hardware or
software "bug reports", please, send it to 'segment@pcuf.fi'.
Q: I have a board and I was wondering if it could become an FD distro
or HQ...
A: - Ah, my friend, you are talking to the right person! First of
all, we do not preferrably take more than one HQ/distro per
country, but if you feel that your board would fill an essential
gap in our distribution network things can be discussed...
The absolute requirement in a situation like this is, that your
board is _not_ in the same area than the other one in the same
country. Especially, we would like to hear from sysops in France,
Germany, Canada, USA and Australia.
Q: I'm running an ftp-site and I was wondering...
A: - Say no more! Ftp-sites are usually easily accessed from different
parts of the globe, so we are not in dire need of more, but drop
me a message, anyway, and we'll see if there is also a gap to be
filled.
Q: Is there any, no matter how remote, chance to become an FD-member?!?!
A: - Please stop drooling and spitting on my face. That's better.
The answer is: Yes. Leave me a message to 'howler@pcuf.fi' and
we'll see if we're in need of your talents.
[ Howler / Fobia Design ]
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BTW. Did you know that we need a talented picture graphician?
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Comments or more questions? Please write to the correct correspondents:
(We'd love to receive some feedback)
DoC & Howler / Fobia Design
doc@pcuf.fi - General comments about this text, fan-mail and gfx recruit
segment@pcuf.fi
project@pcuf.fi - Coding related, fan-mail/comments and code recruit.
howler@pcuf.fi - BBS & other relevant stuff, comments concerning the FAQ,
questions and general recruit.
Btw. Sorry, but here's no "by the ways" this time... at least not here.
- 8<- - - cut here- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
File_id.diz(?):
-[ F O B I A ]----------
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\/#doc \/
--------[ D E S I G N ]-
Eventually we got drunk.
For your pleasure we did
survive the hangover.
So, here is FD's
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SÄ--R-K-I
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[ back to the prod ]
