DEA by Analogue
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| ..ooOO D E A OOoo.. |
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Analogue 1996
requirements |
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You will need a 486 or better with about 6Mb of base memory and a
soundcard (SoundBlaster or Ultrasound) to run this demo. However, for
real speed and to make it work properly we recommend:
- Pentium 120, 8Mb
- Gravis Ultrasound (Max) with 1Mb
It runs under any modern DOS server probably including Windows x.xx
('95), and most likely also OS/2 2.1 or higher. For full speed, DOS 3.2
or better is recommended.
troubles |
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There are all strange weird red lines on the screen:
That was a bug in Circuit, not Dea.
The demo hangs somewhere in the middle:
Guess is that your computer is too slow, and that there are
some timing problems. Another possibility is that this is a
Watcom memory bug. The demo was made in 2 weeks from scratch,
so not everything is perfected properly.
The music hicks, sounds strange or doesn't sound at all:
Try to contact MikMak. He wrote the music system.
legal shit |
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This material is not freeware. You are allowed to copy it without
restrictions for non-commercial use. No payment of any kind may be
charged for this product or any combination of products or services
including this product without our authorization and official written
license. Commercial use, especially the industrial manufacturing on any
data storage media and their distribution without the expressed
permission of the producer, is strictly prohibited. This program or the
data files contained therein may not be altered or modified without the
permission of the author. You take full responsibility for the
operation of this software and any consequences thereof. We the
creators cannot accept liability for damages or failures arising from
the use of this software.
In other words: If you are lame enough to make money with this demo,
you are hurting not only yourself and us but with it bring our society
a step backwards in it's development (and it vill hef konzekwenses for
your femily if wee faint aut!)
credits |
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PMODE/W DOS extender: Tran
MIKMOD music system: MikMak
code,music, 3D scenes, textures: Simm
technical stuff |
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[Simm:]
This demo is actually a high-performance test for my new 3D engine
which I am going to use in further productions. Some specs on this
engine:
scene hierarchy: unlimited scenes, unlimited objects,
unlimited lights, one camera.
motions: Full TCB-adjustable Kochanek-Bartels spline motions
with unlimited keys.
lighting: additive monochromatic indexed lighting which is
gouraud shaded across the polygons.
polygons: subpixel interpolated coordinates with or without
texture mapping (no perspective corrections yet).
colors: 8 bit, fully self-selecting optimal palette.
resolution: from 320x200 up to whatever your VESA dealer can
get you (although in Dea only 320x200 is
implemented).
special effects: motion blur, lens flares, color fog.
thanks & greets |
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Jukka Liimatta: for giving me the idea of using a panel with pentium
TSC information to time everything, and ofcourse for
the Watcom VESA stuff.
Can you send me that hyper-fast fsqrt routine of
yours?
Lassi Nikko: If you need a betatester for your tracker, don't
hesitate to contact me.
EMF & Plant: hello and sorry for the lack of inspiration here :)
Raisa Lesonen: for having such a wonderful sauna!
everyone who thinks DEA is some American anti-drugs thing:
DEA IS GREEK FOR GODDESS !
final sentence |
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- 011010001102 -
<*** End of File ***>
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