Sound of Music by Darklite [web]
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VISIT US AT WWW.DARKLITE.ORG
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___. ______. JNNL .__. .____. ____
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JUST FOR FUN - SINCE 1995
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DEMO( ) - INTRO4KB(X) - INTRO64KB( ) - MUSICDISK( ) - STREAMINGMUSIC( ) - TRACKEDMUSIC( ) - EXECUTABLE MUSIC( )
DRAWNGFX( ) - 3DGFX( ) - GAME( ) - WILDDEMO( ) - PARTYREPORT( ) - PARTYVIDEO( ) - USEFULUTILITY( ) - OTHER( )
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-< >-
-< TITLE: Sound of music >-
-< AUTHOR: O.F, Response, Zaronix / Darklite >-
-< FILESIZE: 4kb >-
-< RELEASED AT: Breakpoint 2006 >-
-< GREETINGS GO TO: Ephidrena, Outracks, Metalvotze, Keyboarders, Excess, Boozoholics, AiNC, Spaceballs, >-
-< demoscene.tv, the creators of Crinkler, Sir G.Truck and all other friends forgotten >-
-< >-
-< EMAIL: of@darklite.org / response@darklite.org / zaronix@darklite.org >-
-< >-
-< ABOUT THIS RELEASE: After returning from Breakpoint 05' we kinda felt we needed to do some serious work >-
-< after years of crap and bullshit. O.F started from scratch again doing assembly and >-
-< we felt like doing a 4kb engine. The first challenge was the soundsystem. We decided >-
-< not to use midi, but to code our own softsynth. Unfortenately there was no time to >-
-< do a "tracker" interface for this synth, but we plan to do one in near future. The >-
-< idea was first to make a speech-synth so we could add speech to our intro without >-
-< using the integrated speech in Windows, but again; time killed us. No speech yet ! >-
-< Anyway; we think we got a good start with the synth, and we are going to work on it. >-
-< The choice of music was Zaronix' idea. He always play around with Outrun and Monkey >-
-< Island tunes on his keyboard when we have our small beerparties, and we thought it >-
-< would be fun to do this sort of remix of them both in a 4kb intro. >-
-< >-
-< The next issue was to do this intro as compatible as absolutely possible. After >-
-< watching 4kb intros for years (yeah, we are too old, we know it) we have always been >-
-< pissed by buggy packing methods and intros not launching. We did use lotsa time >-
-< testing this release on different hardware. We hope we did well. If not; kill us! >-
-< >-
-< We will now keep up the work on our engine, and develop a "tracker",more intruments, >-
-< and maybe our own "modeller"-program. If we get that far, expect 64kb intros soon:) >-
-< >-
-< For this release we used: MASM & CRINKLER. All respect to the creators of Crinkler. >-
-< >-
-< COMMENTS BY O.F: OK, friday 14.04.06, and I'm starting to get drunk now. Anyway, I'll try to make >-
-< some comments about the code in this intro. I wanted to code the whole intro from >-
-< scratch using openGL and a selfmade softsynth. We simply love chiptunes and chip- >-
-< instruments it was (my luck, since they're quit easy to code). The synth supports >-
-< 4 channels and has 4 instruments at this point, this will be extended and a own >-
-< tracker will be made. Since I don't have a clue about music and how to make music, >-
-< I was a bit frustrated making the synth, and had quit a lot of help from Response. >-
-< >-
-< The next step was to learn basic openGL (No secret that NEHE has been the main >-
-< resource). I'm happy with the animation of the dancer and the building itself, but >-
-< the textures could be more advanced. Anyways, the last scene is inspired by >-
-< Spaceballs "State of the art", witch is a very cool demo. This is not an advanced >-
-< part, but we included it just for fun. After spending a lot of hours craving for >-
-< 50-60 bytes for the greetings, I'm very tired, and have a urge for booze. Hope you >-
-< enjoy this 4k intro, and see you around at some party (probably in Germany). >-
-< >-
-< COMMENTS BY RESPONSE:After Zaronix was done tracking the music using Skaletr@cker I was the lucky one to >-
-< hardcode this music into asm using O.F's great soundsystem. Now that was a nice job. >-
-< NOT! I used about 48 hours doing this, NONSTOP. The last hours I really was into the >-
-< though of suicide... :) I kinda need to blame myself anyway, because I was the one >-
-< designing the softsynth in the first place. I really will NOT recommend using this >-
-< method of doing 4kb music. Have your coder do you a tracker. I'm designing one now. >-
-< Until next time..... I really have to go sleep now. See ya' (hopefully @ Evoke2006) >-
-< >-
-< COMMENTS BY ZARONIX: I started of using some samples Response prepared for me, real sucky ones, BTW :) >-
-< Then I had to plan what to make, and what kind of music that would fit to this 4k. >-
-< With the restrictions set in this tune, it had to be made with exact pattern sizes, >-
-< to work for the 4k soundsystem. I then started tracking the two known tunes, Outrun >-
-< and a bit of Monkey Island. The result of the finished tune I came up with, wasn't >-
-< that bad if I look back at the restricions I had while making it. Response coded >-
-< the tune in ASM, and THAT, sounded good :) I'm happy, we are all happy :) >-
-< >-
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"IF YOU CAN'T MAKE IT, DO IT ANYWAY!"
-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-[ back to the prod ]
