Rip Van Vegas by Finality
RIP VAN VEGAS by FINALITY ------------------------- code: white shadow music: william hooligan thanks: kb for libv2, ryg for .kkrunchy ------------------------- Requires Shader Model 2.0 and the more VRAM the better. To be honest, I'm pretty disappointed in this. Every demo I make is a massive learning process and here I realised that having good ideas is fine, but (a) they've got to look good (b) you have to fit them together. Hence the rather bitty nature and overuse of some effects. Still, I really like the volumetric light shafts, and I have lots of affection for the first and last scenes. Oh, and why Finality? Most likely because it's the final (and only) release we'll do under this name. I think I'm bored of working on the code base alone, anyone want to form a group? Greets to all the UK sceners, everybody who I met at Breakpoint last year (TFT, Mostly Harmless and other random sceners), and special thanks to smash and parapete. Hopefully see UKScene 64k domination! And extra greets to all the people I'll meet at Breakpoint this year when I get on the plane (12 hours from now!). white shadow 14th April 2006 Contact us, especially if you're a graphics artist: white shadow - steve.mcauley@gmail.com william hooligan - g.gardiner42@ntlworld.com P.S. 34.5kb... maybe should have spent the time to make it a 32k :)
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