assembler instinct by Gollum [web]
------------------------------------------------------------------------------ ----- ≡≡≡ ASSEMBLER INSTINCT ≡≡≡ ----- -- by -- ----- ≡≡≡ GOLLUM ≡≡≡ ----- ------------------------------------------------------------------------------ Final Release. Spread This To All Your Friends. Release Date: 24/1 1994 This demo reqires: -------------------- 386 Processor, 486 is really recommended. A fast VGA card 600k Free mem Gravis Ultrasound (256k) - If the demo doesn't run with the following config then try releasing some more memory or removing some resident programms. - You can run it without a Gravis, but there will be no sound. Files included in this demo: ------------------------------ AI001.DAT 218578 - Demo Data Files AI002.DAT 211182 AI003.DAT 172286 AI004.DAT 290611 AI005.DAT 184320 AI006.DAT 153792 AI007.DAT 20480 AI888.DAT 10240 AI009.DAT 10240 AI010.DAT 51690 ASMINST.EXE 5674 - Exceutable Demo File GOLLUM.NFO 11507 - This File FILE_ID.DIZ 348 - BBS-ID File - If any of these files are missing or destroyed the demo will not run. (you don't need the FILE_ID.DIZ file) Contains: Foreword How to contact Gollum Who are Gollum Assembler Instinct ------------------------------------------------------------------------------ Foreword ------------------------------------------------------------------------------ This file is written to give you people out there a piece of information about the PC-demo group Gollum. It will tell what Gollum is, what Gollum does, who Gollum are and how you can contact us. It also contains information about the demo, including a description of the routines implemen- ted in Assembler Instinct. It should contain all valuable information available in the endscroller for those who just don't have the time to watch those things. You will also find some opinionated comments about voting systems and the Party! The purpose of this file, is to satisfy those people who always after watching a demo, wonder: "Who are these guys?", "What was it really, that part after that...." and "I wonder if these guys would like to answer some questions about this or that?". Another purpose, is to give people who watch our demo the information they want, lamer or pro. $volkraq ------------------------------------------------------------------------------ How to contact Gollum ------------------------------------------------------------------------------ Gollum are seven people living in Porsgrunn, Skien and Sandefjord, and if you feel like it, come and visit us. After all, we enjoy making contact with other computer people, and we enjoy getting letters, but to be sure to get an answer, please include stamps for the return letter. We prefer letters rather than phonecalls, because it's much easier to avoid misunder- standings when writing things down (especially if you are not a Norwegian). Nevertheless, phonenumbers are included to make the contacting methods complete. Use phone if it is only some small questions. Please don't contact us for unserious lamertalk. If you in any way are going to use Assembler Instinct in any commercial way, you must contact us before you do that. Memberlist Gollum (all Norway): $volkraq - Kjetil Hoem (main contact) Orionvn. 11, 3942 Skjelsvik +47-35513406 Pixman - Knut Taraldsen Fossumveien 7, 3721 Skien +47-35527210 Twin Killer - Espen L. Grimsgaard Lyngveien 81G, 3930 Stridsklev +47-35515755 Blobylde - J¢rn Hårek Haugen Fossumhaugen 2, 3721 Skien +47-35528589 Gwatozhy - Jan Henrik Ejme Grava Terr. 20, 3940 Heistad +47-35512058 Icarus - Tormod Brommeland Moflatavn. 3, rom 206, 3733 Skien +47-35526292 (phonebox) Lancelot - Tommy Fjelldal Buskskauen 34, 3234 Sandefjord +47-33451481 ------------------------------------------------------------------------------ Who are Gollum ------------------------------------------------------------------------------ Gollum was started summer 1991 by $volkraq (now 18) and Gwatozhy (now 18), both interested in computers almost from the day of birth. In winter 1990-91 somewhere, Gwatozhy got his own PC. He learnt the basic facts of programming in Turbo Pascal (then 5.5) from a friend called Kaare Nilsen. Later on, after a few weeks (things went really fast then), $volkraq learnt the basic facts from Gwatozhy, and the rock was rolling. The name of the group was easy to find after reading some J.R.R. Tolkien. Gollum was the name of the most slimy, sticky, selfish and terribly antisocial creature in the whole Lord of the Rings, ...and the name was decided as a matter of fact. Together, these two guys made some creative things like a drawing program and an intro showing Donald Duck being shot in his head with a bullet, causing a great explosion. In the end of summer, both attended a computer-oriented course at a school in Skien. There, they met Blobylde (now 18), who turned out to be pretty interested in programming. He joined Gollum after a few months. Around Xmas 1991, they produced an education-information program to be distributed all over the schools in the district. The program was finished, working very good indeed, but something went wrong in the distribution of it. The next member to join the group was Twin Killer (now 18), who they met at a private party for four guys at a guy now named Nobody/Somebody. He turned out to be very interested in programming too (what a surprise :-). He was already running a BBS, then called Bad Sectors BBS. Another member called Oscar (now 18), joined in after this. He was kicked out again late 1993 due to inactivity and bad cooperation (no hard feelings, he is a good programmer). Early 1993, Blobylde's neighbour turned out to be an especially creative and fast-learning guy. After a little Gollum-incubation-time, he joined Gollum in a weird ceremony. He called himself Pixman (now 17). Well, the eternal goal was to make a good demo, and we tried to do something to The Gathering '93, but the demo was put together after deadline, so the result was thereafter. Nevertheless, we got a surprising number five for it. We don't count this demo as a serious release. At least, we got something out of The Gathering '93, because we met a guy called Lancelot, who Gwatozhy maintained the contact with. It didn't happen anything, until he sent us a disk containing graphics and music that turned out to be so nice that we wanted him to join us, and he did so. After The Gathering '93, Gollum was expanded with an Amiga section, but that turned out to have no meaning at all. One of the members converted later to PC, and he is now our newest member. His alias is Icarus and he is a coder. The list of members and tasks in Gollum now looks like this: Alias Main task Sub task $volkraq - code/music organizing/PR/design Pixman - main coding design Twin Killer - code PR/design Blobylde - code Gwatozhy - code Icarus - code Lancelot - graphics/music At The Party III, we were sure that Assembler Instinct would do pretty well in the democompo, but we didn't reach to finish it properly this time neither. It was full of timing and designing bugs when we delivered it. Although, we thought it deserved a higher rank than number eight. Purple Motion/Future Crew told me that it should be at least number four. Well, the voting system and many of the voters sucked. When you arrived the partyplace, you got an amigadisk containing the voting program...&8-]. Many PC-people didn't have a chance to vote, because, if they should vote, they had to borrow an Amiga for a while. When an Amigauser got a PC-user to his table asking him to use his Amiga for a little while, the answer was almost without exeption: GETAWAYANDVOTEELSEWHEREYOUSTINKYPCLAMER. ------------------------------------------------------------------------------ Assembler Instinct ------------------------------------------------------------------------------ The demo Assembler Instinct is made to show you what Gollum have possibilities to create. If you are interested in any commercial product from us, just contact us (see above). It is forbidden to use this demo in any commercial show, disks for sale and so on. If you get this demo, you should copy it to all PC-people you know as fast as possible. The full credits for the demo is: Musicsystem: Shellcoding - Out Of The Ordinary/Avalanche PART I Pure Inspiration, 8 channel FastTracker module starts - $volkraq Intro: Code - Pixman Objects - Pixman AI-Logo: Graphics - Tiedeye/Darkzone PzychoPlasma: Code - $volkraq Slimescroller: Code - Pixman Slimeprinciple - $volkraq Pixel2Texture: Code - Pixman Texturefilling - Pixman SlimeTexture Code - Pixman GollumLogo: Graphics - Lancelot PART II A Clown in the Moon, 8 channel FastTracker module starts: - $volkraq Texturefloor: Code - Pixman Spacecut Texture: Code - Pixman Spacecutprinc. - Pixman & NiggerJack/StoneArts - Twin Killer Fractal-Landscape: Code - $volkraq Optimizing - Pixman Pixel-Morph: Code - Blobylde & Gwatoshy PART III Space Trafic, 4 channel FastTracker module starts - Lancelot Creditspart: Code - Pixman - Twin Killer Endscroller: Code - Pixman + 3 Hidden Parts. Try finding them (Only a real pro will find all). The following tools were uses to create A.I. ------------------------------------------------ Turbo Assembler Borland Pascal 7.0 Autodesk Animator Deluxe Paint 3D Studio 3.0 (no anims) Adobe Photoshop / 24 Bit Scanner Fast Tracker 1.02 + A lot of self made tools. The source code for AI is about 22000 lines long (500k). It was coded in 99.9% assembler and only disk-operations and such was made with Pascal. This file was written by $volkraq
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