He'e nalu Uhane by Dead Hackers Society [web]
______________
_/ \_
\ \\ __ // /
| \\\ \/ /// |
_! \\\ /// !_
/ . \ / \
// /___ ___\ \\
// // . \\ // . \\ \\
\\ \\___/ : : \___// //
\\ \_____| |_____/_ //
\_\ _ \_ _/ _ /_/
|\_/\_/\__/\_/\_/|
| _ _ __ _ _ |
.|/ \/ \/ \/ \/ \|,
\________________/
___ ___ ___ ___ ./ \. ___ ___ ___ ___
_/ /__ / /__ / /__ / / : : \ \ __\ \ __\ \ __\ \_
// // // // // // // / D E A D H A C K E R S \ \\ \\ \\ \\ \\ \\ \\
\ \\_\\ \\_\\ \\_\\ \ : S O C I E T Y : / //_// //_// //_// /
\__\ \__\ \__\ \__\ | . /__/ /__/ /__/ /__/
| |
| : _____
_ : //_/ _ ) ____
/_______ _________. _/ / \/ / //
// / _______/ ____/ /\ _______ __(( \\ ____ \ \___ __ _
/ / / / _/___ /_/ _____/ . \
/ /_/ / / _/___ :
/ ___ /_________/_ / ______
/______/ /______/ ____ /_________/____ / / ________/
/ / \ ______/ \/ / _______ / //
/ \ / / \ /__/_ // //
/ \ / \ ______/ // //
/__ \ /_____/\______\ / // //
_ __________\_______/ ________ /______________/ ___________
__________ / / / _______/ \ ______ _______/ /
/ // / / / / \/ \ / / ___/
/ // / /_/ \ \ / _/___
/ // / ____ \ / /
/__________________/ / // /\ \ ____________/
________________///______/ /_______/______/ \_______\__\_____/
___ ___ ___ ___ ___ ___ ___ ___
_/ /__ / /__ / /__ / / _ _______ \ \ __\ \ __\ \ __\ \_
// // // // // // // / // S O U L \ \\ \\ \\ \\ \\ \\ \\
\ \\_\\ \\_\\ \\_\\ \ _ _ S U R F I N G // / //_// //_// //_// /
\__\ \__\ \__\ \__\ /__/ /__/ /__/ /__/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HE'E NALU UHANE
(S O U L S U R F I N G)
RELEASED JULY 4, 2026 AT SOMMARHACK
4 MB STE REQUIRED
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CREDITS
505 / PARADOX .... MUSIC
JADE / DUNE .... GRAPHICS
COREL / DHS .... GRAPHICS
CG / DHS .... END FONT AND ASCII
NERVE / DHS .... CODE, TOOLS
EVIL / DHS .... CODE, TOOLS
ADDITIONAL
HIGHPUFF / STRUTS .... TWIST RENDER
BIFAT / TEK .... CRANKER (DE)PACKER
EMMANUEL MARTY .... ZX0 (DE)PACKER
UKO / T.AL .... MPP MODE 5 ENCODER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INTRO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quickly coded intro sequence.
Using the brand new overscan tech by DHS: 416 pixels
wide screen without any stabilizer or lost pixels.
- Graphics by Corel
- Code by Evil
LOGO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A 16 colour picture to present the demo title.
- Graphics by Jade
- Code by Evil
HEART TUNNEL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fullscreen dots that move x/y, 6624 individual dots
are plotted per vbl without any offline code building.
Sadly it is not compatible with Mega STe at this
point.
- Dataset by Nerve
- Code by Evil
OFSMAP IN OVERSCAN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inspired by Django the Bastard, it's a fast C2P method
with some eye trickery for the colours.
- Code and texture by Evil
STRANGE TEXTURE SCALER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's a re-run of an effect we have done before. Here
extended to fullscreen and multiple colour scales.
- Texture and colours by Jade
- Code by Evil
RGB-SCANLINE-MIX-O-PLASMA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Plasma that's been made on ST and Amiga before, Evil
always wanted to code one. Can now check that off the
list. The screen is using the new DHS overscan method
and mixes three palettes together per scanline.
- Keftale tool by Nerve
- Colour table by Corel
- Code by Evil
X-TWIST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We think there are no 1-pixel horizontal
twisters on the STe - so here's one in two bitplanes.
There's still some CPU left, it could have been a bit
taller.
- Twist render by Highpuff / Struts
- Code and tools by Evil
1000+ PIXELS MORE FOR SOME FOAM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Showing off the new DHS fullscreen tech with a picture
consisting of 114780 pixels in lowres and some raster
blending.
- Graphics by Jade
- Code by Evil
HORIZONTAL BLITTER SPLIT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Using the new DHS overscan method. Regular vertical
splitscreen effect together with horizontal split
by racing the beam with blitter.
- Graphics by Jade
- Code by Evil
MORE OFSMAP IN OVERSCAN (GREETINGS)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Similar to the previous ofsmap, a bit taller, a bit
mirrory with a bit of greetings and live ofsmap
updates.
- Greetings graphics by Jade
- Code and textures by Evil
TRUECOLOUR ROTOZOOM WITH TRANSPARENCY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Very similar to our "Extended Knobhead" from last
summer, with some added transparency details.
Works best on real 50 Hz displays!
- Textures and graphics by Corel
- Code by Evil
MORPHING 3D OBJECT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blitter filled/cleared morphing 3D-object with raster
colours and transparency.
- Code and graphics edit by Nerve
WEIRD BLOB-PLASMA-THING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fullscreen effect with some hardware trickery and
colours.
- Colours by Jade
- Code and texture by Evil
ENDPART
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fullscreen "Spectrum 512-like" blitter displayer with
additional 8-colour text writer.
- Graphics by Corel
- Font by cG
- Code by Evil
[ back to the prod ]
