Inferno by Spöntz [web]
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Behind of inferno there is a dark story of horror. After euskal
party 10, and particularly after mdma, from threepixels, one of
the coders (known as "Dios") was very angry. Dixieland was pre-
sented only a few minutes before and the result was he fell in
a terrible depression.
Dios redirected its life to surpass mdma and thus born inferno,
one demo full of fire and effects throughout.Unfortunately hell
for him, was what was on the verge of beginning.
Dios' father died in a horrible car accident, and a month later
his own mother perished also run over by a bus, shortly after
leaving home.
Ron's life collapsed completely and evidently he let scene tem-
porarily to put itself to work giving programming classes. This
was before his girlfriend left him.
We want to dedicate this production to Dios, aka Ronny (Ron) by
every time he tried to continue with us and every time the cir-
cumstances prevented it. We haven't been able to make that demo
plenty of effects and hallucinating music, but we have done all
the possible to finalize the original project.
The Sp÷ntz team
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Inferno Staff:
merlucin
merlucin@spontz.org
sections code, 3D, flares, skyboxes, sync and music
kolian
kolian@spontz.org
inferno demoengine, additional programming, debug
angelss
angelss@spontz.org
titles
XiMac
ximac@spontz.org
Abstract sync art, loading screen
Jano
jano@spontz.org
additional music arrangements, beta testing
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thanks to Ferm@t for its time testing the production
w w w . s p o n t z . o r g
Requirements (optimal configuration):
Pentium III @ 933Mhz 64Mb RAM
Any 3D accelerator card
(Tested on many matrox, ati RAGE, RADEON
all GeForce class cards, Voodoo 2 and 3,
both PCI and AGP versions)
Windows 95, 98, Me, NT, 2000, XP
for NT-based OSes please install last service packs
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released at bcn party' 02, november 2, 2002 barcelona
this production was made combining macintosh and pc
[ back to the prod ]
