Float by Anakata [web]
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Y║
S║
║
H║ P·R·E·S·E·N·T·S
I║ · ─ ·───══─═══════════════─══───· ─ ·
║
T║
O║ F·L·O·A·T
:║ · ─ ───═─═════════─═─── ─ ·
║
C║
H║ 4·K
A║ · ──═─═══─═── ·
U║
P║
L║
E║ First presented at The Gathering '97
/║
C║
O║
N╠═══════════════╤════════════════════─═══─══─═──═───═─────── ─── ── ─ ─ ─
T║1: The Contents│
R╟───────────────┘
A║
Z║ 1: The Contents
,║ 2: The Legal Stuff
║ 3: The Members
║ 4: The Intro
W║ 5: The Group
H║ 6: The Addresses
O║ 7: The Releases
P║ 8: The Ehh... Mmm... END!!!
P║
E╠══════════════════╤═════════════════─═══─══─═──═───═─────── ─── ── ─ ─ ─
R║2: The Legal Stuff│
/╟──────────────────┘
?║
,║
║ <put your favourite disclaimer here>
T║
E║
C║
.╠══════════════╤═════════════════════─═══─══─═──═───═─────── ─── ── ─ ─ ─
═╣3: The Members│
╟──────────────┘
A║
N║ At the time of writing the members of ANAKATA are:
A║
K║ <Real Handle>───────<Job>───────<Age>───────<Virtual Name>
A║
T║ BiZaRRe............Coder........18..........Torkjel Hongve
A║ Nuttah.............Coder........18..........Robin Holtet
║
R║
E║ We hope this list is going to grow A LOT, VERY SOON !!!
S║ So if you are an unemployed and talented musician, grafician,
P║ coder, 3d-artist, dezigner or you want to learn to be a musician,
E║ grafician, coder, 3d-artist or dezigner, join ANAKATA now !!!
C║ (The talent-part isn't realy that important.)
T║
S║ WE WANT YOU !!! (NOW!!!)
:║
╠════════════╤═══════════════════════─═══─══─═──═───═─────── ─── ── ─ ─ ─
║4: The Intro│
╟────────────┘
║
║ This little thingy was assembled and designed mostly by me (BiZaRRe)
║ a week before the party, but most of the routines are developed by
║ both me and Nuttah over quite a long period of time.
║ The intro contains (as you probably already know) some blured and
║ zoomed text, some blured wireframe objects and some morphing
║ env-mapped objects. All the objects are ofcourse realtime generated.
║
║ The intro was coded on a p133 where it ran close to perfect. I
║ think it will run on most normal macines. A 486dx-33 is the
║ absolute minimum (I think), but you'll probably need a dx2-66 to
║ obtain a reasonable framerate. It hasn't been tested on 386 machines,
║ but I don't consider a 386 to be a "normal" machine anymore.
║ (I guess I've got the Microsoft Syndrome: "Buy a better machine")
║
║ Even if the entire intro is timed, the bluring will not look the same
║ on every machine. This is because the amount of blur depends entierly
║ on the framerate. (Even if the objects moves in the same way on slow
║ and fast machines, the fastest machine will have the highest framerate)
║
║ To correct this you can try the following command-line options:
║
║ Float_4k <X-direction-blur> <Y-direction-blur>
║
║ 486dx-33.............Float_4k 04 10 or Float_4k 05 10
║ 486dx2-66............Float_4k 05 12 or Float_4k 06 12
║ P133.................Float_4k 07 12 (default)
║
║ Feel free to experiment yourself.
║
║ The command-tail is ignored if it's shorter than 6 bytes. All numbers
║ have to be 2 digits long. (Fill in a '0' if the number is lower than
║ 10.) '00' will be ignored and defaults used instead. (Would have
║ generated a 'division by zero fault')
║
║
║ If you experience any problems running this thing, you should try to :
║
║ -press the "power on" button and follow the instructions in your
║ manual : "How to run a program from the DOS-prompt."
║ -exit that damn Windoze or OS2 (Workbench isn't recomended either :) )
║ -free some memory (about 500k should be enough)
║
║
║ If the screen just turns black you may have found the super-mega-
║ hyper-giga-secret part. It's a animation of 5 black grizly bears
║ rapeing a platoon of colored boy-scouts, sleeping in their black
║ tents in the middle of the night. (The details might be a bit
║ difficilt to see)
║
║ (Join Anakata and we might tell you how to find this secret part)
║
╠════════════╤═══════════════════════─═══─══─═──═───═─────── ─── ── ─ ─ ─
║5: The Group│
╟────────────┘
║
║ Anakata was formed in October 1995 by Chauple, Nuttah and Bizarre.
║ Back then none of us could code and we didn't know what the demoscene
║ was. Basically we were LAMERS. Now, none of us know anything about
║ gaming or win'95. We have even forgotten how to start DOOM. But we
║ know a lot more about coding. Chauple have lost interest in the PC
║ and joined the amigagroup Contraz, so only Bizarre and Nuttah is left.
║ As mentioned before we hope this situation will change very soon...
║ (Join Anakata, WE MEAN IT!!).
║
╠═══════════════╤════════════════════════─═══─══─═──═───═─────── ─── ── ─ ─ ─
║6: The Releases│
╟───────────────┘
║
║ <name>────────<type>─────<party>─────<place>──────<comment>
║
║ Made In A Hurry 4k Scenus'97 3rd Coded at the party
║ Float 4k The Gathering'97 ?st Quite happy with it
║ ??????? 4k The Gathering'97 ?st
║ Born Fat 4k The Gathering'97 ?st
║
║
║
║ Not a very long list, and only 4ks. Not much point in making a demo
║ if you haven't got any musicians and graficians.
║
║ JOIN ANAKATA TODAY !!!
║
╠════════════════╤═══════════════════════─═══─══─═──═───═─────── ─── ── ─ ─ ─
║7: The Addresses│
╟────────────────┘
║
║ You can send money, gifts, mailbombs, loveletters, postcards,
║ soundcards and so on to:
║
║ Torkjel Hongve Robin Holtet
║ Bj¢rnefaret 3 Ekornveien 4
║ 1914 Ytre Enebakk 1914 Ytre Enebakk
║ NORWAY NORWAY
║
║ ...or maybe you want to become an ANAKATA member.
║
║ No e-mail address yet. sorry...
║
╠══════════╤═════════════════════════─═══─══─═──═───═─────── ─── ── ─ ─ ─
║7: The End│
╟──────────┘
║
║ End of file, as we know it...
║
║ BiZaRRe / ANAKATA
║
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(And remember... Join Anakata)
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