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Mind Control by Procreation


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                        ... we are proud to bring you ...
                   ... our first multi-part demo for the pc ...
                                ... called ...







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                        ... released especially for ...



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        █                       krakow (poland) 26-27.02.
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      party!        ░░░░░         ░░░░░         ░░░░░         ░░░░░





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                           i n t r o d u c t i o n

 Yeah!!!
 Welcome in our first demo. After a 1,5 year of silence we are back!
 This product was done by some mad freaks:

  payda       -   code, design
  weed        -   music
  rem         -   all 3ds + almost all textures + some pixels, design
  x-man       -   graphics (title procreation logo and "pixel are.." gfx)
  orome       -   graphics (human textures + few textures)
  scape       -   graphics (end "mind control" logo)
  fame^floppy -   special guest - graphics - title "mind control" logo
  tmk^yume    -   special guest - graphics - "dreams" gfx

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                           (technical informations)

 requirements:
 - 32mb rem
 - vesa 2.o
 - pentium 200mmx + (c333 for best results)

 so, payda here
 this product requires vesa2.0 or(better) vesa3.0
 load smartdrv if it's possible - faster load of data
 the internal resolution is _always_ 32oX24oX32bpp or 64oX48oX32bpp.
 depends on the bit depth selected in setup it's converted before flipping
 the virtual into video memory.
 bpp's supported:
 32bpp - :) big smile - fastest
 24bpp - :) big smile too - fast,fast conversion - no slowdown
 16bpp - :| no  smile - 565 format
 256c  - :( only greyscale - hires pictures which are 8bpp are in _colour_
 demo uses _some_ other products :) also listed below:
 pmode/w by tran&daredevil
 midas 07b1 by housemarque
 ijpg library
 58% of clax (highly modified by payda)
 appack by jibz
 also some things created by payda
 pauline - vesa engine
 monique - 3d engine based on clax
 photoshop4.o
 3d studio 3.o
 3d studio max v2.o
 fasttracker2.o6
 and other graphics programs stuff..
 various converters and other stuff...

 BIG thanks and hihos are going to the authors of those products

 speed
 engine is _slooow_ (as always:). no 3dfx support.
 features: objects->flat,envy,textured,flattransparent,texturetransparent
           lights->flares,flaresonobjects
           environment->foggingbyz,shadingbyz
 the poly routines are full zbuffered in 18:14 format
 buggy 3dclipping supported:(
 _no_ perspective correction
 the main reason for slow scenes is that the engine doesn't have full
 3dclipping and perspective correction, so to make the scenes not look
 ugly we had to create _only_ small faces
 optimization
 this demo was coded on a amd processor so all ways i knew how to speedup
 my polyroutines failed:(
 keyframer uses fpu, so HI to intel cpu users, but main routines are
 in fixedpoint

 movie
 the moovie is 120 frames long - good quality, because we use 160x100 format
 streeched and interpolated in memory
 moovie is stored as a string of 160x100 frames in 256 colours converted
 _on fly_ into 32bpp and at the end packed by a packer with ratio 50%

 synchro
 when the synchronization on Your computer fails - it's not our fault -
 it's midas fault:). We have set a callback with 1/30 seconds frequency
 to get the 30fps rate in scenes and other synchros.

 machine
 most of the code was done on amd k6-2/266/32mb/sb2.0 so the speed was _ok_
 most of the synchro was done on c333/64mb/guspnp so the speed was _superb_
 so, when this demo runs slowly on your machine buy a faster cpu (hi bartol:)

 statistics:
 payda - 19275 lines of code
 rem   - 350 objects,
         22606 faces,
         19135 vertexes,
         2187 lights or light-blobs,
         6465 frames

 ideas:
 first text sentences are from "Outer limits" film.
 Some 3d-scenes are inspirated by "Johny Mnemonic" motion picture.

 _bugz_
 we didn't know any bugz (yet:) in this proggy.
 this is _the final_ release, but no bugs were corrected only some
 textures were changed and some bugs were added to the engine.
 thanks goes to orion&lett for on-party ideas :)

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                             c o n t a c t   u s


                 Orome.....:    oromert@online.no
                 Payda.....:    payda@friko3.onet.pl
                 REM.......:    kloon@logonet.com.pl
                                rempcn@promail.pl
                 Scape.....:    scape@fornax.elf.stuba.sk
                 Simon King:    simon_k@friko.onet.pl (only 4 letters)
                 Weed......:    maciek@myst.pl
                 X-Man.....:    maritaud@alphainfo.unilim.fr

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                              g r e e t i n g s

  payda greets:
  aragorn,eric,softi,amf,freejack,blackman,adok,mesios,blow,ryg
  brach,icek,insert,warlock,szudi,zsacul,orion,avran,clifford m.,
  unreal,spy,yoghurt,fame,bartol,yarpen,radi,agi,ameba,rav,yez,cheo,spk,
  fremen,nephoo,lett,inco,cheo,angelo,cure,kat,riven,ural

  rem greets:
  skip,luk,orion,avran,clifford.m.,ellyn,zydel,zsacul,bloo,brach,icek,warlock,
  insert,szudi,unreal,spy,yoghurt,spy,yarpen,rav,yez,fremen,cure,xtd,raiden,
  falcon,key.g,scorpik,soulless,io,horn,pinias,camel,fall,assa,beta,ghyll,
  headsoft,optic,simm,bartol,sir.fux,xls,nitro,probe,execom,garfield,
  case,cliff,thorin,mirec,yitzhaq,gandalf,akira,nix,baloo,goofy,echo,jabbar,
  melan,rommel,darkness,zenial,216,aragorn,azazel,bca,distance,doctor.q,
  dj.regal,fear,genesis,tsc,hanx,helmer,jace,jagoda,mrz.z,spectre,stasis,
  storm,technomancer,texac,orbital..all procreation team...and all i forgot....


  txt done by payda
  all ascii done by simon king/procreation^... (15.02.1999)

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