Giana Sisters 32k
_________ _____ __________ ______ :__:___________ / /(_____) \_ \____ \ | \| _/\_ \____ \ _/ |____/ / \ / __/ \_| \ \ | / __/ \_ ■32k■ \ | \ | \_ / \_ /| \ | / \_ / released at \_________\| / \___/ ____/ | |\___| \___/ ____/ Mekka/Symposium'98 :______/ |____| _________ _____ _________ ____ _______ ________ _________ / _______/ (_____) / _______/ ___| |_ / ____/ \_____ \_ / _______/ \_____ \_/ \ \_____ \_\__ ____/_/ __>/\ / __/ /_\_____ \_ \ | /| \_\ | / | | \__ | / \ _/ \ /\ | / \_______/ | / \_______/ | | \______\|____\ / \_______/ :______/ | | \:/ |___| : <==============================================================================> 1) Credits: ----------- - All Coding done by MYTH - Graphics pixeled and enhanced by KYP - The ingame-music I (sky-levels) was originally made by KB (xm-format) and has been ported to AMUSIC by MYTH - All other music has been made by DeeJay99 - Levels have been created by DeeJay99, Kyp, Myth, Obscure, Shine, Sonic and XFact0r. 2) Legal stuff: --------------- - This game is FREEWARE - We are not responsible for any damage this game may bring to your hardware equipment, including your brain. - Use this game at your own risk. - You can always put this game on any CD or mass storage item if you want to. If you press a public CD I'd rather be happy if you'd send me an email (this keeps me motivated in producing more stuff like this) to: sinsch@informatik.uni-frankfurt.de 3) Notes about the release: --------------------------- - The music routine used in this game had been created by ε£¥$$ì$ and was coded by Conquerer. I modified his format to achive a better compression-rate. - The game has been developed using Borland Pascal 7.0 (I modified the compiled .exe to achive a better compression rate) and TASM 4.1. 4) F.A.Q. - Frequently Asked Questions: --------------------------------------- - Why can't giana morph to the Lady with the stormy hairstyle? Morphing to the other giana means we would need several more sprites (and with that more data), thus the other giana is able to crumble wall-stones and, if further advanced, she is able to fire. Implementing all those features requires more than the allowed 32k space. I thought you may find it funny to play more fancy levels instead of only one with all features. - Why adlib-music? Adlib music is memspace-friendly. The title music, for instance, only needs about 300 Byte. The ingame music (skylevel) needs about 1.1kbyte. Mod-Music requires unacceptable more data. Even think of the replayer. - How much memory does one level require? The exact unpacked size is 10129 bytes. At it's final packed state a huge, fancy level requires about 1.2-1.7kbyte. - How did you create those levels? With an own level-editor, of course. It has lots of features and makes creating levels easy. If you want to create an own level you may contact me for the editor. 5) Contact address: ------------------- - You can always contact me (the coder) if you want to: Rainer Sinsch Kiefernweg 8 61184 Karben Email: sinsch@informatik.uni-frankfurt.de BBS: POiNT OF NO REtURN BBS +49-6039-95934 (28k8) +49-6039-95935 (ISDN) 6) Greetings: ------------- - must go to Assign, Obscure, red_13, Yoda, Trojan, RIK, TU and Xymbiont.
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