Radical by Astral [web]
r a d i c a l.
by
a s t r a l.
.intro
we did this crap in 4 weeks, so it's a bit unfinished (maybe its the
70% of the final - lotsa gfx and effects were left out because of lack
of time). Look forward for a final version!
.credits
code:.........................RoBSoN
code:...........................Arpi
code:......................Gekko/Cls
modelling:....................Sprite
gfx:.........................Inferno
gfx:.............................Edo
music:........................Shaman
bonus modelling:..........Sarix/Quad
bonus gfx:..............Immortal Rat
.system required
we recommend to use a p166 or better with at least 32mb of ram.
your videocard probably supports the resolution 640x480x256 mode.
.detailed credits
the 3d engine.
main code: robson
some parts of clax used
features: 3ds loader, keyframer, ...
polyfillers & line routines: arpi
features: subpixel, subtexel, zbuffer, antialiasing
the blob engine.
code: arpi
uses some tricks described by rod/mandula & mrz/ai
marching cubes: doc by Paul Bourke, tables by Cory Gene Bloyd
features:
wire (line) and poligonised surfaces
variable isovalue
real normalvectors
surface only rendering
negative blobs (not used in this demo)
freedirection morphing tunnel.
main code: robson
speed optimizations: arpi
the rain fx.
idea & code: arpi
the "hair" fx.
idea & code: arpi
the stars I effect
main code: robson
credits effect
main code: robson
blob-plasma effect
code: Gekko/Cls[ back to the prod ]
