Pac 32k by Crew 99 [web]
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p a c 3 2 K
- 1.2 -
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cOdE/gFx kts mUsIc Eiswuxe
Thanks for downloading pac32k.
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| This should be the final version of pac32k. That means, if not a really
| serious bug occurs this will be the last build. There are still some
| minor bugs present, but the code grew through the years. I wrote the
| basic game of pac32k in summer 2002, rewrote about half of the game in
| summer 2003 and fixed the major bugs now at the end of 2004.
| There is still a lot of room for improvements, but everything has come to an end.
|
|
| I decided to switch to 32bit color depth due the heavy use of alpha
| blending. It just looked ugly with 16bit on a 19' flatscreen.
|
|
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C H A N G E S
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| Fixes:
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| - game crashed somethimes with music enabled
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| Improvements:
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| - 32bit color depth (before 16bit)
| - ingame sound
| - increased performance
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F A Q
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|
| Q: The game is slow like hell!!!
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| A: A CPU with 500 MHz and a decent graphic adapter (GeForce-class)
| are highly recommended.
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|
| Q: I can't start the game!
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| A: Unfortunately the game won't run on Windows 95/98/ME.
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| Q: Uh! There are some black walls.
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| A: If you start on a new stage and some parts are black from
| the beginning where you suggest a wall, so update your
| graphic card driver. I have seen this problem only at a Geforce2MX with
| an old driver.
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|
| Q: Pacman is looking ugly. Hope you haven't payed for the graphics!
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| A: Raise your graphic settings in your driver setup. Especially optimized
| filter settings will cause some artefacts on the sprites.
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|
|
| Q: What can I do to get an even better quality?
|
| A: For maximum output quality raise your graphic options to highest
| quality and enable FSAA (Fullscreen Antialiasing) in your driver
| settings (e.g. 4X FSAA or more).
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|
| Q: Why is pac32k so tiny?
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| A: I just wanted to squeeze everything in 32k.
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