reality bytes by Velvet
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│┐ -^* Velvet Development *^- ┌│
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│┘ .R.E.A.L.I.T.Y..B.Y.T.E.S. └│
│ │
│ Contribution to the Juhla 96 │
│ │
│ ░▒▓ Final Release Version! ▓▒░ │
│ │
│ Los creditos: │
│ Code.......................Vicious │
│ Music System...............Baldric │
│ Graphics....................Leinad │
│ Squealer │
│ The Who │
│ Vicious │
│ Music.....................Tonedeaf │
│ Pmode................Adam Seychell │
│ │
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│┐ (( INFO )) ┌│
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│┘ Velvet Development, or shorter "Velvet", is an old group under a fresh └│
│ new name! We are former known as the legendary Extreme with many nice │
│ releases since the beginning of -92. Lately we've been very inactive in │
│ the demo scene because of commercial productions, but now we've decided │
│ to get our act together and release some more demos. At the same time │
│ we felt that a new name would give us a fresh, new image and some new │
│ inspiration. │
│ Reality Bytes was our contribution to the Juhla Pi held 19th-21th │
│ January 1996 and it ended up at 3rd place. Due to lack of time the party │
│ version contained a very serious bug. It was really amazing that it even │
│ worked on another computer than Vicious 486dx4-100 because the bug wrote │
│ alot of garbage all around in the memory and even over the code! That's │
│ the main reason why the demo failed with Soundblaster/Nosound and on │
│ most other computers than a 486dx4 :) Sorry for any inconvenience, but │
│ we were in a hurry... │
│ And by the way. Some people have asked about the huge size of the demo │
│ and some have even been irritated about it. Why? 4MB was the maximum │
│ size allowed in the compo so why not use it? Here's some info: │
│ │
│ │
│ Packed Unpacked │
│ ------ -------- │
│ Spaceman animation 2.1 MB 5.9 MB │
│ Spaceman music 770 K 981 K │
│ Second part music 507 K 699 K │
│ Code 151 K 783 K (some zero areas :) │
│ Graphics+Vectordata 822 K No idea │
│ │
│ │
│ Some idiot claimed that all vectors were animations. That only proves │
│ his lack of brains. The vector routine may not be the fastest seen, but │
│ it contains advanced realtime spline movements and objects with complex │
│ hierarchy and that was mainly what we liked to show. │
│ The tunnel added in the middle of the demo was not ready in time for │
│ deadline so it had to be left out. We hope you like it now anyway, and │
│ that the demo works on all configs around! │
│ │
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│┐ -= REQUIREMENTS =- ┌│
│├─────────────────────────────────────────────────────────────────────────┤│
│┘ Minimum: 386+FPU+VGA+4.5MB free memory └│
│ Recommended: 486/100Mhz or better with FPU, fast VGA card. 8MB free │
│ memory. 1MB GUS soundcard. │
│ │
│ If you use Soundblaster or Nosound about 5.5MB of free memory will be │
│ needed. Otherwise it is enough with 4.5MB (sorry, couldn't push it down │
│ to 4MB so go buy some more if you don't have enough! :) │
│ This final version also uses a later version of the DOS32 protected │
│ mode system which does not have the DMA transfer problem. It should now │
│ be possible to run the demo under any configuration. │
│ If you still encounter trouble with your sound hardware, you can run │
│ the demo in Nosound mode, by removing the environment variables like │
│ this: │
│ │
│ SET BLASTER= │
│ SET ULTRASND= │
│ │
│ This will clear the variables and the replay routine will assume that │
│ there is no card installed and will run in silent mode. This may be │
│ necessary if you only have 512K GUS. The first part will work, but the │
│ music will stop in the middle of the intro. The second part will not │
│ work at all (tune is too large) and the demo will exit with an error │
│ message. Try running with SBOS or using nosound, and it should work. │
│ │
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┌─│ -/^\- ░▒▓ MEMBERS! ▓▒░ -/^\- │─┐
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┌│ Baldric··········· │ Coder/Organizer······ │ da94ospa@hj.se·············· │┐
││ Vicious··········· │ Coder················ │ vicious@cryonics.ct.se······ ││
││ Lev··············· │ Coder················ │ hoppers@jumper.mcc.ac.uk···· ││
││ Zyric············· │ Coder················ │ no.email@yet················ ││
││ Tonedeaf·········· │ Musician············· │ tonedeaf@triplex.fipnet.fi·· ││
││ Gibson············ │ Musician············· │ gibson@triplex.fipnet.fi·(?) ││
││ Rubber Duck······· │ Graphic Artist······· │ rubber@triplex.fipnet.fi (?) ││
└│ Mikie············· │ Graphic Artist······· │ simondsm@sun1.gwent.ac.uk··· │┘
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┌─│ -\^/- Releases from Extreme -\^/- │─┐
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┌│ Wargasm │ WARGASM.* │ Our first demo... What can you expect? │┐
││ Pixtro │ PIXTRO.* │ Lousy intro about a program never released. ││
││ Infro │ INFRO.* │ Info about the SineCreator. ││
││ BBStro │ BBSTRO.* │ Simple BBS Intro ││
││ Techno Holic │ T-HOLIC.* │ Our first REAL demo. This is almost good :-) ││
││ Birthro │ BIRTHRO2.* │ Our first try to make some design ││
││ EP │ EP12.* │ An awfully shitty modplayer ││
││ Sine Creator │ SC10F.* │ The ultimate sinecreator. ││
││ Lunatic │ LUNATIC.* │ The demo competing at TCC'93, got 2:nd place ││
││ Report │ REPORT.* │ The Party report from TCC'93 ││
││ Vibes │ VIBES.* │ Our musicdisk with 12 tunes! ││
││ Tomtesaft │ TOMTE.* │ The 4KB intro from ASM'94 ││
││ Tracker │ ETRCK06.* │ Our 32 Channel GUS tracker ││
││ Unreal-BBStro│ UNR_BBS.* │ Nice BBS Intro for Unreal ││
││ ETracker │ ETRCK07.* │ New version of the Extreme Tracker ││
││ Str. Feelings│ │ Contribution to the party 94 intro compo ││
││ Meth-BBStro │ METH_BBS.* │ BBS Intro for Methadone ││
││ Fatal Bugs │ X3M-FAT.* │ 64 KB intro Released at Icing '95. 3rd place ││
└│ Havoc │ X3M-HVC.* │ 4 KB Intro released at Asm'95. 5th place │┘
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┌─│ -\^/- Releases from Velvet! -\^/- │─┐
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┌│ Pontus Vänner │ PONTUS.ZIP │ Dec-95 │ Fastintro for TP5 │┐
││ Velvet Studio Demo │ VS10DEMO.ZIP │ Dec-95 │ Demo of our musicprogram ││
││ Reality Bytes │ VLT-BYTE.A?? │ Jan-96 │ Demo for Juhla Pi, 3rd place││
└│ Reality Bytes Final │ VLT-RB.ZIP │ Feb-96 │ Bugfixed version of the demo│┘
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│┐ ADVERTISEMENT! ┌│
│├─────────────────────────────────────────────────────────────────────────┤│
│┘ We are looking for 2d and 3d graphic artists...If you are intrested in └│
│ joining Velvet Development, mail to Baldric's e-mail address (listed │
│ above) or to this snailmail addy: │
│ │
│ Velvet Development │
│ c/o Patrik Oscarsson │
│ Hermansvagen 44 │
│ 554 53 Jonkoping │
│ Sweden │
│ │
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Signed, The Staff
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