Entangled
Entangled, a 4k executable graphics entry Released at Revision 2026 This release is a bit of an experiment. I wanted to create a 4k gfx entry but didn't want to do some last minute party coding this time. On the other hand I'm very much used to working with the appropriate tooling on demoscene releases, I just didn't have the time to build an sdf editor from scratch So at this time and age what is one to do? As an experiment I had codex build an sdf editor for me. (Before you come with the pitchforks I cleared it with the orgas that since I'm using ai for tooling and not the content or inspiration this doesn't go against the compo rules) It was an interesting experience and mostly consisted of me telling the ai which github repos to use as the scaffolding for the editor. It's based on imgui, using imguizmo for the 3d editor gizmos and the nodeeditor and hg_sdf as the sdf library. Once the editor was working an exporter was created that uses Blossom as the target framework. The result is a semi-usable tool that is not something I'd ever release because it's basically all slop but on the other hand gave very good insight into how one should actually go about building a proper 4k gfx editor. The image itself was fully manually authored in this sdf editor with no ai assistance or inspiration, using a frame from Baginski's Katedra as a point of reference. I fully understand that the use of ai is a prickly topic on the scene but if the conversations we're having en route to the party are any indication it's clear that at least for coding, people are using it. It's a tool and we as a scene need to figure out the rules of using these tools in a way that is compatible with the scene spirit. What I learned is that even the use of an ai to create tooling won't help you unless you know what you want to do and how it should work. On the other hand the 4k gfx compo may soon not need any coders at all. I intend to build and release the 4k gfx editor properly at one point. Not sure when. Sooooo many other projects to do. BoyC (Thanks Zoom for the last sec color grade!)
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