E131 by Ivory Labs | ||||||||||||||
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popularity : 55% |
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alltime top: #11632 |
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added on the 2022-08-07 21:00:19 by MuffinHop |
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tämähän oli nätti kuin joku erittäin nätti asia
Ässää matskuu!
Stylish and perfect length.
polished!
what gaspode said
Nice one!
Pleasant surprise.
Very competent considering the supposed very meager working time it took to make.
Very competent considering the supposed very meager working time it took to make.
simple yet effective
Haa MuffinHop nice way to get a bigger screenshot here :).
And your demo was really enjoyable to watch, but as I said in the compo studio I wanted to see more there. I mean that to me it ended a bit too quick. Otherwise cool path tracing etc stuffs spiced with fine tune combined to pro music video style syncs.
Well deserved place in top3 of the compo. Add 2nd part and the other two demos would have been challenged more ;)
And your demo was really enjoyable to watch, but as I said in the compo studio I wanted to see more there. I mean that to me it ended a bit too quick. Otherwise cool path tracing etc stuffs spiced with fine tune combined to pro music video style syncs.
Well deserved place in top3 of the compo. Add 2nd part and the other two demos would have been challenged more ;)
Plus forgot to say: I liked the obvious inspiration from the demos of Noby here!
To see one time.
Lovely 👍
slick and smooth!
Really nice, well deserved compo ranking. Using rocket with Unity? Creative solution.
Good looking stuff and the sync is tight! Maybe could do with a bit of a more destinct beginning, middle and end? F.ex a part with greetings to "And You" near the end to ramp up the party factor :D
Looks good!
Actually interested to know more about the tech there. Looks like a Unity prod, but with everything happening in a single shader... any reason for using Unity at all?
Also, I would expect raymarching for this (sphere + sponges), but deepr mentioned path tracing? Wouldn't it be faster, or is there stuff that just wouldn't be possible?
Btw I tried running on my 3060 laptop, and it's slow and blurry as hell :)
Actually interested to know more about the tech there. Looks like a Unity prod, but with everything happening in a single shader... any reason for using Unity at all?
Also, I would expect raymarching for this (sphere + sponges), but deepr mentioned path tracing? Wouldn't it be faster, or is there stuff that just wouldn't be possible?
Btw I tried running on my 3060 laptop, and it's slow and blurry as hell :)
yep
great short! I really enjoyed it!
Excellent
great flow and vibes
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