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Die Zeit war reif by Drehwerk [web]
[nfo]
screenshot added by JackPearse on 2018-08-19 18:09:54
platform :
type :
release date : august 2018
release party : Evoke 2018
compo : pc 64k
ranked : 8th
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popularity : 50%
 50%
  • -0.25
alltime top: #81905
added on the 2018-08-19 18:09:54 by JackPearse JackPearse

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grauenhaft
sucks added on the 2019-02-20 19:08:40 by SiR SiR
awesome shaders
sucks added on the 2019-02-20 20:05:08 by skarab skarab
nice!
rulez added on the 2019-08-23 23:48:25 by mgt mgt
Thank you very much for your comments! With your background, I’m sure you’re aware how much interpretation depends on the specific toolchain and platform - things aren’t always as straightforward as they seem at first glance.

You’re absolutely right. Compared to high-end PC demos, the shaders here are, well… let’s say modest.

But context matters: this demo was presented on a stock macOS laptop, powered by a budget desktop GPU sipping just 30W of energy — competing in the same block as PC demos running on 600W beasts. 😊

It’s an Apple SceneKit demo at 64k. The Mach-O binary format, as you surely know, is designed to host multiple architectures and is famously the most storage-heavy among all platforms. The shaders are, indeed, not winning any beauty contests — but hey, it’s a Mac demo competing on PC turf. Brave, isn’t it?

There’s no dedicated demo tooling for macOS. This “bunch of crap,” as you kindly hinted, runs on a custom-built synthesizer and a homemade toolchain that works surprisingly well on an onboard GPU most people forget exists.

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