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Breakthrough by Lucid
[nfo]
screenshot added by 100bit on 2017-05-26 17:59:15
platform :
type :
release date : august 2016
release party : Assembly 2016
compo : pc 4k
ranked : 7th
  • rulez 1
  • is ok 0
  • sucks 0
popularity : 0%
 0%
  • rulez 1.00
alltime top: #61863
added on the 2017-05-26 17:59:15 by 100bit 100bit

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I remember wondering when the beamslide was shown why you'd need OpenGL AND DirectX in a 4K. During the compo I was quite impressed with the great amount of effects, especially the physics and the animated human. They come at the expense of everything else, especially the music, but as a coder, I can appreciate coder intros :)

Note: the current AMD drivers don't like your writing to a varying. I had to use
gShaderReplacer to see anything beyond a black screen. Here's the xml snippet to put in gShaderReplacer.xml:

Code:<!-- Breakthrough http://www.pouet.net/prod.php?which=70106--> <Application Name="Intro_1280x720.exe" Name0="Intro_1920x1080.exe"> <StringReplacer Src="D.z*=1.-log(V.z*.3);D.y=v*v*v*.003;gl_FragData[0]=vec4(v*M,1.);gl_Frag Data[1]=vec4(D,1.);}" Dst="gl_FragData[0]=vec4(v*M,1.);gl_FragData[1]=vec4(D.x,v*v*v*.003,D. z*(1.-log(V.z*.3)),1.);}"/> </Application>
rulez added on the 2017-05-27 12:02:47 by Seven Seven

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