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screenshot added by tokra on 2013-12-14 17:06:26
platform :
type :
release date : december 2013
  • 23
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popularity : 62%
  • 0.96
alltime top: #3966
added on the 2013-12-14 17:06:26 by tokra tokra

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Kweepa has done the impossible! Absolutely brilliant. VIC-20 rulez :)
rulez added on the 2013-12-14 17:09:58 by tokra tokra
Now i need DooM for ZX81!
rulez added on the 2013-12-14 17:30:53 by dex46... dex46...
Not much entertainment :P but still jawdropping!
rulez added on the 2013-12-14 17:30:57 by -SP- -SP-
Even if not a demoscene prod, this is so amazing that I am happy to see it added here. I was talking about this in a thread some time ago, but never thought about adding it.
rulez added on the 2013-12-14 17:59:47 by Optimonk Optimonk
rulez added on the 2013-12-14 18:07:56 by Buckethead Buckethead
doom on vic20.
rulez added on the 2013-12-14 18:26:32 by wysiwtf wysiwtf
Pretty cool!

Got to Phobos Anomaly and the bosses until the game froze on VICE.
What is most surprising is that the original levels are actually there!
Only about 20% of the main geometry is cut (some levels end a bit earlier and some miss areas) But aside from that, I could tell the areas apart pretty easily.

Frame rate is at the limits, any worse than this and it would be pretty unplayable.

Nice work but needs more brown !
rulez added on the 2013-12-14 22:24:16 by oasiz oasiz
Playing at 200% speed in Vice is great! :)
rulez added on the 2013-12-15 02:41:41 by ramon ramon
rulez added on the 2013-12-15 17:27:38 by xeron xeron
video pleaz :)
rulez added on the 2013-12-15 17:46:48 by yogibeer yogibeer
rulez added on the 2013-12-15 18:22:38 by sensenstahl sensenstahl
Not exactly doom or playable, but a great effort nonetheless.
rulez added on the 2013-12-15 18:43:53 by Preacher Preacher
rulez added on the 2013-12-15 19:46:09 by 4kum4 4kum4
only playable if you know the original doom by heart, but technically this is of course a bomb..
rulez added on the 2013-12-16 09:43:19 by toxie toxie
angled walls & sprites in a raycaster is something I've only seen so far in Numen / Taquart on a800 in the 8 bit scene. so pretty cool in this regard. Also not unplayable :)

visually it's horrible though. Textures should've created in regard to the engine's capabilities, I mean smaller texture resolution would've helped a lot with the aliasing (disappearing vertical/horizontal texture features). So the player orients itself easyer. Also it tries very hard to emulate the doom palette with 4 colors which simply does not work. I'd have go for a high contrast 4 color gradient instead, gray / brownscale fex.
rulez added on the 2013-12-16 11:38:06 by Oswald Oswald
le w00t!
rulez added on the 2013-12-18 13:26:20 by rez rez
wow, knowing the code behind doom, which is pretty straightforward, this still rulez! ace job there!
rulez added on the 2013-12-18 14:51:29 by ɧ4ɾɗվ./Lemon. ɧ4ɾɗվ./Lemon.
rulez added on the 2013-12-18 14:58:14 by Sir Sir
Vic-20 world Doominiation!
rulez added on the 2013-12-29 18:36:04 by Intrinsic Intrinsic
Was expansion memory really necessary? 8k should be enough for everybody.
Seriously: awesome!!1!!
rulez added on the 2014-01-09 10:31:14 by Emod Emod
It looks even better than ZX Spectrum 128K version by Digital Reality :)
rulez added on the 2014-01-13 17:41:09 by Alone_Coder Alone_Coder
Won't agree with Alone_Coder, but for VIC20, it's more than impressive indeeds.

Too bad I have to live with that small window.
rulez added on the 2014-01-29 17:22:00 by brightentayle brightentayle
Really got that Doom-like feeling, I played through quite a bit till it suddenly stopped accepting commands on the level with the swastika. Was really enjoying it too.
rulez added on the 2019-01-28 07:31:31 by siccoyote siccoyote

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