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My First GLSL Ray Marcher by Fit [web]
[nfo]
screenshot added by yzi on 2012-05-20 20:16:47
platform :
type :
release date : may 2012
release party : Stream 2012
compo : combined intro
ranked : 6th
  • 12
  • 6
  • 2
popularity : 58%
 58%
  • 0.50
alltime top: #10973
  • yzi yzi [Music, code]
added on the 2012-05-20 20:16:18 by yzi yzi

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:)
rulez added on the 2012-05-20 20:35:39 by noby noby
=)
rulez added on the 2012-05-20 21:04:14 by Queen_Luna Queen_Luna
not bad at all for a firstie, text as cubes is not so usual in raymarchers
rulez added on the 2012-05-20 21:51:34 by nystep nystep
colourful
rulez added on the 2012-05-20 22:01:39 by Bobic Bobic
Looks and sounds awful
sucks added on the 2012-05-20 22:02:52 by Zplex Zplex
Funny colors, peculiar raymarcher shape, boring music.
added on the 2012-05-21 00:34:18 by Optimus Optimus
^_^
rulez added on the 2012-05-21 02:14:37 by bitl bitl
yzi!
rulez added on the 2012-05-21 04:26:03 by Serpent Serpent
Neat firstie. Music could be better. Still motivational thumb (=
rulez added on the 2012-05-21 07:15:28 by sensenstahl sensenstahl
Nice surprise Yzi! Looking forward to the next one - now that you have your base code ready;)
rulez added on the 2012-05-21 20:20:26 by rale rale
nice as a comeback :)
basically what rale said.
added on the 2012-05-22 11:23:44 by las las
Code: Coder, Gfx: Coder, Music: Coder...at least that is what i guess the credits look like. This could easily be improved. Let a graphician do the colors, let a musician do the music and you will instantly lift this piece to the next level. And no, "i couldn't get my hands on anyone to help me out", does not count (at least not for me). Looking forward to your next production.
added on the 2012-05-22 13:16:11 by CONS CONS
wb :)
rulez added on the 2012-05-22 16:27:59 by Fell Fell
motivational thumbup for coming back after 15 years of inactivity!
rulez added on the 2012-05-22 18:31:51 by rez rez
CONS: trust me, yzi can do awesome music as well, check out couple latest scenecompos for example ;)
added on the 2012-05-22 19:02:05 by Serpent Serpent
doesn't overstay its welcome.
added on the 2012-05-23 21:46:31 by Gargaj Gargaj
Nice, waiting for your next release.
added on the 2012-05-28 17:54:51 by BackSpace BackSpace
apropriate thumb
rulez added on the 2012-12-27 13:19:38 by T$ T$
horrible
sucks added on the 2012-12-27 15:28:24 by SiR SiR
Great to see that this AWESOME work of art still gathers interest from digital intelletkuels. Now that the demoscene is officially a part of the Nescafe Unintelligible Hemorrhage, this digital sculpture distilled from a fine blend of GLSL and C will be the prime example to be shown to and celebrated by generations to come.

Production trivia: the story started when Buzzer managed to convince me to come to Revision 2012, even though I had completely lost touch with mainstream demo coding and was reluctant to attend a party without any entries. I had no idea what and how people were coding. I hadn't watched modern demos for something like a decade, and what little I had seen, no clue what I was watching, and because of that it didn't feel interesting either. At Revision I felt really uncomfortable having no entry, and not even knowing what's going on in demos. I talked with Serpent about this, wondering how "kids these days" code, and he introduced me to Rale and said "this guy knows". Ok, I asked "how are demos coded and what sort of a PC is needed", and Rale just said something like "with Visual Studio, it's not difficult, you just need some kind of a GPU". Well... I didn't have one, but decided to try it anyway, since after a bit of googling it turned out that there were all sorts of "for dummies" tutorials on basically everything, and all the tools and ready-made frameworks were available just like that. WHAT? It used to be hard to figure out how demo effects were made. I started to learn how to write a raymarcher, and I did it mostly in a windowed 160x100 resolution, because the soft emulation on the GPU-less laptop didn't manage more. Anything bigger and it became a slide show. Stream was the first possible party after Revision, so --> there we go. Seeing this running in high resolution on the (GTX 560 Ti?) compo machine totally blew me away. I was amazed by the stuff running on the screen. I just had to build a new PC with a proper GPU, and demo coding became fun again for the first time after the 90s. The feeling was a bit like in the 90s when I made my first mod players, vectors, rotozoomers, texture mappers and env mappers etc. After this rediscovery started having fun coding effects again, and for Assembly 2012 I tried to make a 1k for the first time. Fun!! That 1k compo with so many entries was another very memorable situation. I didn't remember that watching a compo could be so interesting.

The "music" is just placeholder dummy sound. The public 4klang version available back then had a bug which caused any sort of inter-instrument modulation to crash. I tried to find out what I was doing wrong, but eventually I gave up and just put in something, anything that made a sound and didn't crash.

So, a big thank you to everyone who contributed to this. Buzzer, Serp, Rale, ... Iq, Blueberry, Mentor, Gopher, pOWL, ... Revision organizers! And you! Unfortunately I can't remember all the stuff that helped me on the way.
rulez added on the 2020-04-22 21:42:37 by yzi yzi

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