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3epkal by ln2
[nfo]
screenshot added by _-_-__ on 2009-03-15 11:31:27
platform :
type :
release date : march 2009
release party : Numerica Artparty 2009
compo : pc demo
ranked : 7th
  • 10
  • 9
  • 12
popularity : 57%
 57%
  • -0.06
alltime top: #56716
added on the 2009-03-15 11:31:27 by _-_-__ _-_-__

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I guess this is very artistic, but my brain does not compute it.
sucks added on the 2009-03-15 11:47:58 by evil evil
computer port plox
added on the 2009-03-15 11:49:10 by cxnull cxnull
Hmm...

I don't like it, sorry.
sucks added on the 2009-03-15 11:51:22 by SoDa7 SoDa7
Code:Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Crashed Thread: 0 Thread 0 Crashed: 0 ??? 0000000000 0 + 0 1 3epkal.3epkal-party 0x0000583c sprite_draw + 220 2 3epkal.3epkal-party 0x00006c9a show_title + 170 3 3epkal.3epkal-party 0x00006dd7 do_display + 151 4 3epkal.3epkal-party 0x0001325e glut_display_cb + 942 5 com.apple.glut 0x3e0059d1 -GLUTView drawRect: + 106


mac mini with gma950 64mb, osx 10.5.6


please compress zip files in a single folder
added on the 2009-03-15 12:26:23 by neoneye neoneye
art!
sucks added on the 2009-03-15 14:18:30 by post malone post malone
Otinanum salutes you, wait wha...?
rulez added on the 2009-03-15 15:56:03 by Optimus Optimus
no
sucks added on the 2009-03-15 16:29:55 by SiR SiR
fei longs b+lp+lk throw
na
sucks added on the 2009-03-15 16:42:36 by thec thec
hm am I the only one who appreciated this more than all the other demos in the compo ? It had great potential, but unfortunately was very very short.
rulez added on the 2009-03-15 16:51:56 by Navis Navis
There was a benchmark prg on the ST. It produced similar effects.
sucks added on the 2009-03-15 19:24:49 by Zweckform Zweckform
Not my taste.
sucks added on the 2009-03-16 12:43:06 by RA RA
Would be great first 10 seconds for a demo. Then something more would need to happen.
added on the 2009-03-16 12:45:57 by Preacher Preacher
Couldn't decompress this on osx, and had to open the zip with winrar on windows.

The demo? It would have made a fairly bad 4k. Oh well, keep trying :)
sucks added on the 2009-03-16 13:39:33 by psonice psonice
:(
sucks added on the 2009-03-16 17:58:33 by Queen_Luna Queen_Luna
sorry, rectangles only ? black and white ?
potential ? maybe, but as a demo ?
meh, take some motivational pig then...do sth longer and add sth more next time !
For being short !
rulez added on the 2009-03-16 21:43:12 by willbe willbe
not my taste
sucks added on the 2009-03-17 21:04:52 by bumble-bee bumble-bee
not my taste
Nah.
sucks added on the 2009-03-20 15:09:18 by Alpha C Alpha C
video?
added on the 2009-03-20 15:57:07 by mrdoob mrdoob
(dtv)

why not but too short...
(or too long ? :p)
added on the 2009-03-24 18:11:17 by wullon wullon
concept
rulez added on the 2009-03-27 21:49:13 by Manwe Manwe
It's not the biggest thumbdown ever, but I agree with Preacher; I expected something else to happen after some seconds :)
sucks added on the 2009-03-27 22:16:10 by Puryx Puryx
actually, this is very good. would be great to see more development in this direction.
rulez added on the 2009-10-15 19:50:02 by elfh elfh
no workie on mavericks :(
added on the 2013-11-12 14:21:59 by psenough psenough
mm :/ I need to try it there eventually. Did not expect it to be out of date
added on the 2013-11-12 14:40:23 by _-_-__ _-_-__
thumb up for Mac but sadly it crashes on Mavericks ...

Code:Crashed Thread: 9 com.apple.audio.IOThread.client Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000
rulez added on the 2014-05-17 10:25:06 by applecrypt applecrypt
It's weird, the party version (which I just downloaded) works on my laptop w/ Yosemite. What hardware is that crash from?
added on the 2015-01-02 21:34:21 by _-_-__ _-_-__
Interesting, albeit the screenshot implied something prettier.
rulez added on the 2018-08-17 13:40:39 by noby noby
I realized I never explained what this really was.

This demo is based on a modulation matrix of audio oscillators and video signal generators. The audio oscillators can feed onto the video signal generators.

The audio oscillators run at both audio and lfo rates. Available oscis are: sine/cosine/sawtooth/pulse, an euclidean rhythm generator, a linear feedback shift register, and all of these have parameters that can be fed the output of any other one.

On the video side there's operators like produce a rectangle, rotate, shear etc.

The demo, when run as a tool accepts OSC control signals from a monome, which I used to sequence some various preset modulations. The clicks you hear when switching is there because I did not implement click avoidance.

So on the day of the compo, creating the demo was a matter of "performing it" (creating some presets with knobs and controls, then sequencing them) and recording it. Then it was baked into the executable.

I had better audio/visual results in some of my previous test runs, but in the end I chose the last performance of that day. (And I was sick from food poisoning there as many of the sceners were that day, at least those who got the meat based pasta)
added on the 2020-04-22 14:19:38 by _-_-__ _-_-__
i appreciate it much better now
rulez added on the 2020-05-06 17:34:24 by wullon wullon
cool
rulez added on the 2024-05-04 15:37:37 by wrighter wrighter

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