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JMP megascroller by JMP
screenshot added by keops on 2007-06-08 02:50:11
platform :
type :
release date : april 1990
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popularity : 43%
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  • 0.88
alltime top: #31811
added on the 2007-06-08 02:50:11 by keops keops

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Totally cool for its time codewise and without using the syncscroll technique.

Try arrow keys.
rulez added on the 2007-06-08 02:51:35 by keops keops
Very nice looking intro. Too bad there's no music.
rulez added on the 2007-06-08 03:02:27 by StingRay StingRay
Yeah, all JMP demos were only small sized prg files with coderporn inside, without music :)
added on the 2007-06-08 03:07:54 by keops keops
Maybe they never had any rastertime left to add music? :D
added on the 2007-06-08 03:10:30 by StingRay StingRay
I guess he just didn't care :)

JMP = John M Phillips by the way, the guy who made the games Nebulus and Eliminator (code, music and gfx).
added on the 2007-06-08 03:18:49 by keops keops
Ah right, I knew I read that name somewhere back then. :)
added on the 2007-06-08 03:26:25 by StingRay StingRay
Yeah, afair JMP was written all over the intro page of Nebulus or in the hall of fame, don't remember exactly :)
added on the 2007-06-08 03:35:03 by keops keops
Again great addition keops! I didn't knew this..
rulez added on the 2007-06-08 18:56:43 by Buckethead Buckethead
Didn't he make a very early demo containing sampled music and a 2bitplane scroller too? Anyway very nice effect, I had to think for a while, even when looking at the code, to figure out how he made the scroll. (And Eliminator is a is a nice game too from a coding point of view, if I remember correctly)

(A note to non-atari people, the ST is barely able to copy a full screen of data with the cpu in full framerate, it takes at least 85% cpu. The scrolling with overhead to update all 16 screenbuffers needed to do a smooth horizontal scroll plus the sprites would be impossible if no clever tricks were used)
rulez added on the 2007-06-08 20:13:06 by Shrimp Shrimp
hey shrimp... mail me please: lotekstyle (at) lotekstyle.de
added on the 2007-06-08 22:32:01 by ltk_tscc ltk_tscc
Well done! 4bpp in 1 frame.
But 16 screen buffers won't work in a 520ST, with double buffering won't work in a 1040ST !
rulez added on the 2007-06-09 20:42:55 by BITS BITS
hehe he was cool
rulez added on the 2007-06-19 15:04:39 by seppjo seppjo
Good technical stuff.
rulez added on the 2007-10-30 13:44:10 by HarryPotter HarryPotter

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