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Family Business by Abyss [web]
screenshot added by bartman on 2006-09-08 21:16:13
platform :
type :
release date : april 1998
release party : Mekka & Symposium 1998
compo : amiga 40k
ranked : 4th
  • rulez 7
  • is ok 3
  • sucks 0
popularity : 44%
  • rulez 0.70
alltime top: #23837
added on the 2006-09-08 21:16:13 by bartman bartman

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Code: Kustom
AHX Music: Pink
Small Logos: Cyclone
Abyss Logo: Jamon

This thing has been coded by our spanish coder Kustom, but as we weren't able to contact him for some months, design could not be improved... We released it on his request. Intro features nice code like a texturemapped tunnel and some fast env-mappers. It also features an endpart with lightrays behind a "Family Business" logo shining through... However this part doesn't seem to work on some CPUs.

Crashes 68060: Endpart doesn't show up
added on the 2006-09-08 21:17:06 by bartman bartman
solid and nice little prod...
rulez added on the 2006-09-08 21:49:49 by starbuck starbuck
Its cool man!
rulez added on the 2006-09-11 20:47:55 by Exin Exin
rulez added on the 2006-09-12 21:38:55 by RRR RRR
rulez added on the 2006-11-15 15:42:36 by xeron xeron
rulez added on the 2008-02-10 22:32:11 by ham ham
I like the music, but the endpart effect is done without style.
rulez added on the 2008-03-11 19:57:45 by Maissi Maissi
nice until it crashes
rulez added on the 2011-06-04 19:56:36 by Frequent Frequent
wow who thought it's a good idea to move the camera through the tunnel revealing the geometry from the outside? 😅

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