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MuCruncher2 by Epilogue
[nfo]
screenshot added by deathyepl on 2006-09-04 06:51:15
platform :
type :
release date : september 2006
  • rulez 9
  • is ok 3
  • sucks 0
popularity : 60%
 60%
  • rulez 0.75
alltime top: #7237
added on the 2006-09-04 06:51:15 by deathyepl deathyepl

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Whelp, it's finally here... read the nfo file for all the details, this version is .net only but it depacks straight to memory rather than to a temporary file like the old C stub did.

I'm really happy with how this one came out, and it's compatible with your XNA productions so enjoy!
added on the 2006-09-04 06:53:09 by deathyepl deathyepl
rulez added on the 2006-09-04 15:32:31 by scimitar scimitar
Interesting... might try it if I do a .net release someday.
added on the 2006-09-04 21:20:55 by T$ T$
sounds really great :)
rulez added on the 2006-09-04 21:25:30 by Zest Zest
Never thought I'd find a decent .net packer.
rulez added on the 2006-09-05 14:23:39 by noouch noouch
very nice. i'm gonna use it from now on. expect some bad feedback :D
rulez added on the 2006-09-06 14:31:25 by venire venire
Works great.

I wonder, are there anyone who released ( small ) .net prods?
rulez added on the 2008-04-20 21:43:36 by Marijn Marijn
I'll solely give a thumb up for author's handle
rulez added on the 2008-04-20 22:09:07 by waffle waffle
ok great but hmm using .net for size coding sounds like using a hammer in place of a screwdriver
Haven't tried it yet, but it's just what I was looking for :)
rulez added on the 2008-08-18 20:28:54 by Alpha C Alpha C
Guardian - Actually, I'm inclined to disagree. I think it's more like using an electric screwdriver when you have been explicitly instructed to use a manual screwdriver.

.net makes sizecoding easier, not harder. You have a lot more libraries that are built in that you can draw on without it counting against you.
added on the 2008-08-18 23:18:09 by deathyepl deathyepl
Thanks guys! We used it in NANO intro.
rulez added on the 2010-08-29 00:13:39 by Manwe Manwe
Nice!
rulez added on the 2010-08-29 00:16:24 by BiTL BiTL

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