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platform :
type :
release date : august 2006
release party : GP2X demo competition 2006
compo : combined demo/intro
ranked : n/a
  • rulez 1
  • is ok 1
  • sucks 2
popularity : 47%
  • sucks -0.25
alltime top: #60725
added on the 2006-08-04 19:54:37 by Optimus Optimus

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Not much of a demo rather than one screen with ugly psychedelic colors and a nice effect with colission detection balls physics.
added on the 2006-08-04 20:05:30 by Optimus Optimus
hhhm, not good enough. even if the ball rout is nice. sorry
sucks added on the 2006-08-04 22:29:56 by earx earx
If this was 1k i'd say ok but i expect more in 64k and the colors are ugly
sucks added on the 2006-08-20 03:20:49 by jix jix
This demo is only 14k, but the compo didn't have a 16k category. And I didn't even submit it here, someone just told me my demo was here.
rulez added on the 2006-08-21 03:45:20 by sparr sparr
This took me about 2 weeks to write, my first 2 weeks devloping for the GP2X. The majority of the time was spent getting the collision physics to function properly. This was more a 'demonstration' of my physics code, fixed point math library, and real time sprite rotation than a 'demo' in the style of the scene. The plasma background was an afterthought, I only added it to illustrate that a large portion of the palette was still available for color cycling tricks.
added on the 2006-08-21 05:30:30 by sparr sparr

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