Pawlov by Elitegroup [web]
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popularity : 70% |
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alltime top: #1916 |
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added on the 2000-12-25 22:06:18 by kb_ |
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comments
is there a divx version?
added on the 2001-09-07 10:47:13 by rasmus/loonies
run it with ePSXe or another good psx emulator (just search for "ePSXe" via google) and play the music with winamp :)
you won't get real sync or anything, but atleast you'll get the feeling :)
you won't get real sync or anything, but atleast you'll get the feeling :)
i love this demo. wish there were more demos like this on tha psx.
It rocks!!!
Cool psx demo.
the effect and texture of this demo were beautiful.
Cool psx demo.
the effect and texture of this demo were beautiful.
Very nice demo with atmospheric sound. To bad that the sound is not working from within the emulator
Nice (object) show with some nu-media design bits. Runs surprisingly fast using epsxe.
First PSX demo I ever saw... Not stunning, but it was quite stylish, and ran very nicely.
watched it in ePSXe, crashed at the end :(
cool tho.
i demand a video. :D
cool tho.
i demand a video. :D
Very nice demo! Cheers to Gott :)
what Gargaj said
flying through a green lines field,
"elitegroup" logotype graphic,
kind of octopus or hair 3D object, rotating,
metallic specular metallicrounded 3D object, rotating, wireframe mesh around of it
inside a 3D wireframes ball, rotating
3D ring of wireframes, rotating, 3D light sprites field
sine curve of wireframe 3D objects, rotating
dented wheel 3D filled vecs object rotating
4 spikes/arms wireframe 3D object, rotating
ball made of parallel rings with metallic specular texture, rotating inside, at the right side some 3D stair steps rotating
wireframe stripes forming a 3D ball alike, 2 cones of solid metallic with some sprite lights coming out of them
vertical cylinder of light sprites
6 radii in pyramid, 3D wireframe, rotating, morphing
sprite lights in concentric line circles, waving
electro synth music
"elitegroup" logotype graphic,
kind of octopus or hair 3D object, rotating,
metallic specular metallicrounded 3D object, rotating, wireframe mesh around of it
inside a 3D wireframes ball, rotating
3D ring of wireframes, rotating, 3D light sprites field
sine curve of wireframe 3D objects, rotating
dented wheel 3D filled vecs object rotating
4 spikes/arms wireframe 3D object, rotating
ball made of parallel rings with metallic specular texture, rotating inside, at the right side some 3D stair steps rotating
wireframe stripes forming a 3D ball alike, 2 cones of solid metallic with some sprite lights coming out of them
vertical cylinder of light sprites
6 radii in pyramid, 3D wireframe, rotating, morphing
sprite lights in concentric line circles, waving
electro synth music
Damn, they really were very good.
Wow! They really are very good :O
thank you solo2. now i don't have to wait for the video anymore, to say that they really were very good.
Yes. They really were very good.
What rp said.
what SoLo2 said :D
Nice PS1 prod...where did elitegroup go?
errrrrrr...... under which stone did you sleep for the past 7 years...? ;) today, they are called "Farbrausch"..... somehow most of Elitegroup thought it would be better to cut all the 3d flyby crap and create something new....
...
no, wait!
;)
...
no, wait!
;)
one of the best on psx, great stuff.
great
PSX!
Very goodlooking demo!
Very goodlooking demo!
<3 pwnlov
impressive !
Love the graphics, music and elitegroup.
Massive! Found it on youtube: http://www.youtube.com/watch?v=5wM3244lDNA
At last, I was able to correctly re-construct the CD and now it run flawlessly on ePSXe 1.90, with sound!
For those who don't want to mess around, get it here:
http://www.mediafire.com/download/lujz6stdt6djkks/Pawlov.7z
I had to convert track2.MP3 to WAV and then used Nero to create a new mixed mode CD, changed the data mode to mode2/XA, imported the data files inside pawlov.iso to Nero data window, added the WAV to the sound window and burned to file. I then mounted the resulting NRG file into Daemon tool and voila!
Just because I want all my PSX files to be in cue/bin format, I then added the last touch: I ripped the NRG CD with ImgBurn!
Was it worth it? YES! Nothing earth shattering, but the best PSX demo in my opinion. The good side is now I know exactly how to author a PSX CD from scratch!
For those who don't want to mess around, get it here:
http://www.mediafire.com/download/lujz6stdt6djkks/Pawlov.7z
I had to convert track2.MP3 to WAV and then used Nero to create a new mixed mode CD, changed the data mode to mode2/XA, imported the data files inside pawlov.iso to Nero data window, added the WAV to the sound window and burned to file. I then mounted the resulting NRG file into Daemon tool and voila!
Just because I want all my PSX files to be in cue/bin format, I then added the last touch: I ripped the NRG CD with ImgBurn!
Was it worth it? YES! Nothing earth shattering, but the best PSX demo in my opinion. The good side is now I know exactly how to author a PSX CD from scratch!
Very elite, all around.
elite indeed.
Cool 3d object show nice acid soundtrack :)
good one
very nice. missed this one before.
awesome nu-school demo on the psx
The last scene is gorgeous.
Uninteresting music, but hey, at least it's a PSX one! And the last swirl scene was really nice
colors are a bit ugly. strong swine
coll
Finally watched it on a Playstation (Classic Mini)
Nice one, if you dig that demo style (like I do)
Nice one, if you dig that demo style (like I do)
why didnt i thumb this up
Nice design.
What ham said
a sexy prod indeed
ran it on a slim ps2 (75004), had to change region to usa for it to run
ran it on a slim ps2 (75004), had to change region to usa for it to run
I liked the mellowness of it, the little overlays and the playful switches between the overlays. The music was pretty trance-y. All in all enjoyable!
Pretty neat demo.
Nice, future looking demo.
killer soundtrack and best visual
Nice one. Slightly boring, I was never a fan of the static 2D image with random text/frames and a rotating 3D abstract thing on top, and the music is too low energy for me, but perfectly watchable.
Ramon's repack was broken for me. It worked on an emulator, but wouldn't burn correctly with cdrdao to run on a real playstation. The music started playing but it was stuck on a broken SONY screen.
In case anyone else is confused by how to burn this, I had to get the ISO archive (pawlow_i.zip), convert the mp3 to wav (ffmpeg -i track02.mp3 pawlov.wav), make my own CUE file:
and then burn it with "cdrdao write pawlov.cue", to end up with a disc that worked on my playstation.
Ramon's repack was broken for me. It worked on an emulator, but wouldn't burn correctly with cdrdao to run on a real playstation. The music started playing but it was stuck on a broken SONY screen.
In case anyone else is confused by how to burn this, I had to get the ISO archive (pawlow_i.zip), convert the mp3 to wav (ffmpeg -i track02.mp3 pawlov.wav), make my own CUE file:
Code:
FILE "pawlov.iso" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
FILE "pawlov.wav" WAVE
TRACK 02 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
and then burn it with "cdrdao write pawlov.cue", to end up with a disc that worked on my playstation.
Nice
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