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added on the 2005-03-27 11:10:46 by cruzer ![]() |
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wow, flipped kefrensbars! haven't seen that on c64 b4.
rulez added on the 2005-03-27 11:12:35 by cruzer ![cruzer](https://content.pouet.net/avatars/chaosenginemudbubble.gif)
![cruzer](https://content.pouet.net/avatars/chaosenginemudbubble.gif)
Yep, this and other good looking (esp for 4kb) hw effects there!
How are they doing it? I guess having all the bars written in the first line and erasing few of them during the next lines..
How are they doing it? I guess having all the bars written in the first line and erasing few of them during the next lines..
nice.
Optimus: possibly eor from bottom to top
Optimus: possibly eor from bottom to top
here's how i would do it...
1. draw all the bars before displaying them. for each bar, save the gfx data from where the bar is at, b4 it's drawn.
2. display the bars the usual way (stretching) and erase one bar per line, using the saved data.
1. draw all the bars before displaying them. for each bar, save the gfx data from where the bar is at, b4 it's drawn.
2. display the bars the usual way (stretching) and erase one bar per line, using the saved data.
Nice to see something from clarence again... decent effects... let's hope for a revolution-sequel ;)
yep. cruzers way is better :)
whoa. nice intro !
quite good =)
this really impressed me
Enjoyable
Wow, 4 effects in 4 KB. That's some rocking optimization.
nice! the vertical bars turned my world upside down =) it's all backwards, like scrolling text to the right or something. shocking!
Got to agree, quite a lot of stuff in 4k...
Neat.
very nice
good
Very good, nice kefrensbars.
Great 4k
great code and nice c64-color combination.
Yeah.
nice
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