the so complete pouët.net oneliner
- 2013-10-17
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optimus: do not drink so much coffee !
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I've tried WebGL on IE11, not all shaders compile.
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visual studio 2013 express has bugs with directx SDK june 2010...
- 2013-10-23
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Dead Deer 2.6.2013.10.013 ! (bug free)
- 2013-10-26
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Dead Deer 2.6.2013.10.357b on the fly ! I've found enough motivations meeting demosceners.
- 2013-10-27
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finally, I've found that vs2013 runs correct compilation. Something was wrong with my shader parser. edition is modified : it adds spaces. SteamPunk on the fly.
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Sopmod M4 on the fly !
- 2013-10-28
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optimus, we have to wait december for mac pro !
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people think they live together behind TV or computer !
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bacterias !
- 2013-10-29
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if you wanted precalculated polygons shadows, you could use it for android or iphone : I'm bored of non shadowing games.
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hack yourselves.
- 2013-10-30
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deviants !
- 2013-10-31
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raymarching algorithms are interesting.
- 2013-11-01
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BSP Trees for vertexshaders and pixelshaders !
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3D RLE volumn encoding !
- 2013-11-03
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incredible feelings learning marching cubes. a world of ill mentally, that seems. it looks like hens in the garden. my cat said.
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incredible feelings learning raymarching, a world of silly people and huge shits. nevertheless, I've played a little, it's rare.
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visual studio 2013 has bugs with directx9.0c !
- 2013-11-04
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it's my day.
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what happen exactly to demoscene.tv ?
- 2013-11-05
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inferno : opengl is faster than directx9.0c with d3dcompile_47.dll
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well stencil shadowing is merely impossible with opengl while managing open meshes.
- 2013-11-06
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new logo ? : http://l.cance.free.fr/temp/pouet.jpg
- 2013-11-08
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PKParis is good for sweetness...