the so complete pouët.net oneliner
- 2012-08-19
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you have been lobsterized. -
pony should pony pony -
choose 0 polys and shaders -
the lobster pony is pony pony -
the lobster will cut your nipples off no matter if human or pony -
zero ponies and shaders -
why pony nevertheless ? why not pigs or hens ? lobsters ? -
My little lobster, my little lobster... nah. not really... -
the lobbst4r - cut'em all -
it fucking lobstregated ma bucket! -
crashes indeed.. but wow! NOOON.. -
Make demos and not comments on pouet.net! -
lobster the huge. -
Classic computer animation "Astro Canyon Coaster": http://www.youtube.com/watch?v=3LIo222Z4Pw -
lobster has the biggest ... scissors -
Cleaning my WC... and beeing at the turntables of SceneSat for the next hour: http://scenesat.com/queue -
http://www.youtube.com/watch?v=w0Yr9QzOb-Q -
hallo. http://www.youtube.com/watch?v=twrJWlQd9Jc -
http://www.youtube.com/watch?v=yv4GHXn7KWQ -
this is much better: http://www.youtube.com/watch?v=o8y0rdW2Z_w -
jezus wat een kutmuziek. -
yay, moon language -
Make demos and not comments on pouet.net! -
Steek een cavia in je reet man. -
GLSL: Say I have a vec4 who's attributes contains values of either 0 or 1. What is the most effective way to convert this attribute into an integer between 0 and 15, where each attribute corresponds to a bit?
