the so complete pouët.net oneliner
- 2012-05-01
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crashes indeed.. but now! PR0N ! .. -
Demo music 2011 in the mix, by yours truly: http://scenesat.com/relive/track-8-2V-0 -
Salinga: Thanks :) - 2012-05-02
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crashes indeed.. but wow! Ayrton Senna -
Memory errors while using frame buffer for Post Processing GLSL shaders :P, what do brothers? -
Use gdebugger. -
or Direct3D :) -
Now it runs, but the screen doen't update, oh why? Any good tutorial? The wikibooks one doen't work :P.... no direct3d pl0x D: -
check with glCheckFramebufferStatus. my guess is on the attached texture being incorrect, remember to state your minification and magnification interpolation (nearest/linear) and double check the internal type. -
I Guess i will let the FBO thing to my next release, lets start simple... ^^" -
see what the opengl/fbo errors say and you can probably fix it - not that you can't do a cool demo without fbos ;) -
I Think i am not ready for such effects, maybe later, when i get good at GLSL, i will try again :D -
I never used FBO's :( -
I used some old code from Nehe for framebuffer effects. But never FBOs. Maybe I should. But what are the advantages? -
crashes indeed.. but wow! WINDOWS .. -
crashes indeed.. but wow! OSX and it's horrible "You have to restart your computer" full screen information panel. Lion is the least stable OSX version ever .. -
a little bit of parapsychology and demoscene will live thousand years. -
and a squeeze of lemon juice! -
hmm sweet lemonade -
<---- new cdc -
how does it work? random pick from all cdced prods? -
no, manual. -
well, we I've created my first demo, everybody were coding games, I was in love, an it spread up throught time with my remote viewing at last. I'm dad at now, and we reach esthetical states, but what I've hallucinate sleeping is hum...exception ! -
Ooh gargaj, nice choice. First demo I ever saw. (: -
crashes indeed.. but wow! NOOON.. The killer klowns from outer space!!
